Author: Torstein Hall
Date: 14:05:28 03/29/01
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On March 29, 2001 at 14:01:28, Jorge Pichard wrote: >On March 29, 2001 at 10:52:28, Uri Blass wrote: > >>On March 29, 2001 at 10:27:36, Jorge Pichard wrote: >> >>>On March 29, 2001 at 09:55:18, Dan Andersson wrote: >>> >>>>Hmm?! That would favour people running the most used program, running on the >>>>most common speed. If I where tactically inclined I would run Fritz 6 on a 500 >>>>MHz computer! >>>> >>>>Regards Dan Andersson >>> >>>Not really, there are a lot of good human players making excellent moves that >>>are not using any programs at all. I realized too that if you allow any human >>>player plenty of time to make his move, he will make a very strong move and the >>>human player does not have to be an IM or GM either. Simply any human who take >>>his time to chose his move carefully, and at least have read some good chess >>>books, which I don't have any doubt that most club players have, will end up >>>making a solid move specially in the middlegame. The reason why most human >>>players don't advance is because they just don't consider all their choices and >>>only after a few minutes later they realized that they have blundered. Simply >>>ask around after any tournament and the most common answer will be I Know that >>>I'm probably 200 points higher than what my rating reflect but I constantly beat >>>myself by blundering and not considering all the possibilities. But on this >>>match against the web everyvody has plenty of time to think and rethink about >>>all possible replies, therefore, avoiding any possible blunder. >>> >>>Pichard. >> >>Even if I assume that 2000 player at tournament time control can earn 400 elo >>from having plenty of time it is still weaker than a computer that is clearly >>better than 2400 even at tournament time control. >> >>Uri > >I never said that a player rated 2000 or 2200 providing him plenty of time was >going to be stronger than Gambit Tigert II, all that I said was that I realized >that if you allow any human player plenty of time to make his move, he will make >a very strong move and the number of blunders will also be reduced considerably >and for this, the human player does not have to be an IM or GM either. > >Pichard. Like stupid old me, having fun suggesting moves without using the computer to select it. So far Chess Brain 1.0 has got one out of one! :-) Torstein Its actually fun
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