Author: Robert Hyatt
Date: 19:37:25 04/08/01
Go up one level in this thread
On April 08, 2001 at 05:16:40, Vine Smith wrote: >So I get the impression that when I try adjusting the tropism, king safety >factors, etc., I'm doomed to disappointment, I won't get "immensely aggressive" >Crafty, so much as "immensely unsound" Crafty. Well, I'll take a look anyway. I >just had ver. 18.9 analyze a game where an IM did a very bad thing to me at the >National Open this year -- Crafty (along with every other program I've had look >at this, including Fritz 6 and Century 3) doesn't understand what's going to >happen until it's way too late. But perhaps the vicious attack my opponent >launched will look more interesting to Crafty with heightened tropism, and a >higher bonus for reducing my king's safety -- it's too deep to spot through >normal analysis. The problem will turn into balancing the aggressiveness vs its normal positional skills. It has a pretty good concept of pawn structure, endgames, etc. If the king safety aggressiveness overwhelms these terms, then you will get some aggressive play that leaves it in dead lost positions when the attack doesn't work.
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