Author: Normand M. Blais
Date: 13:49:21 04/09/01
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On April 09, 2001 at 16:21:56, Andrei Fortuna wrote: >positional score > 2 PAWN_VALUE. And that will hurt my quiescence and my >futility pruning if I assume that 2*PAWN_VALUE is max positional score. It all >boils down to the magnitude of the positional scores versus pawn value, I think >I have to choose either to keep big bonuses and turn futility off (or set a >bigger margin for futility but in that case it would make futility more >inefficient) or keep small bonuses and enjoy the reductions I get from futility >and quiescence. What if you multiply the value of the material by 10 (i.e. pawn = 1000 Knight = 3000 Bishop = 3000 Rook = 5000 Queen = 10000 ) and keep the positional score as it is. N.M.B.
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