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Subject: Re: Positional scores in Eval()

Author: Normand M. Blais

Date: 13:49:21 04/09/01

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On April 09, 2001 at 16:21:56, Andrei Fortuna wrote:


>positional score > 2 PAWN_VALUE. And that will hurt my quiescence and my
>futility pruning if I assume that 2*PAWN_VALUE is max positional score. It all
>boils down to the magnitude of the positional scores versus pawn value, I think
>I have to choose either to keep big bonuses and turn futility off (or set a
>bigger margin for futility but in that case it would make futility more
>inefficient) or keep small bonuses and enjoy the reductions I get from futility
>and quiescence.

What if you multiply the value of the material by 10 (i.e. pawn = 1000 Knight =
3000 Bishop = 3000 Rook = 5000 Queen = 10000 ) and keep the positional score as
it is.

N.M.B.





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