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Subject: Re: Positional scores in Eval()

Author: Gian-Carlo Pascutto

Date: 13:54:55 04/09/01

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On April 09, 2001 at 16:21:56, Andrei Fortuna wrote:

>I am doing that of course, but still I'll get let's say 5% of positions where
>my positional score 2 PAWN_VALUE. And that will hurt my quiescence and my
>futility pruning if I assume that 2*PAWN_VALUE is max positional score. It all
>boils down to the magnitude of the positional scores versus pawn value, I think
>I have to choose either to keep big bonuses and turn futility off (or set a
>bigger margin for futility but in that case it would make futility more
>inefficient) or keep small bonuses and enjoy the reductions I get from futility
>and quiescence.

Wel you can do both. Keep the futility margin at a reasonable value and
use the big bonusses. You will have to live with the fact that sometimes
your qsearch will miss some positional stuff. But your qsearch sucks at
positional stuff anyway :)

--
GCP



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