Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Positional scores in Eval()

Author: Robert Hyatt

Date: 15:20:07 04/09/01

Go up one level in this thread


On April 09, 2001 at 16:49:21, Normand M. Blais wrote:

>On April 09, 2001 at 16:21:56, Andrei Fortuna wrote:
>
>
>>positional score > 2 PAWN_VALUE. And that will hurt my quiescence and my
>>futility pruning if I assume that 2*PAWN_VALUE is max positional score. It all
>>boils down to the magnitude of the positional scores versus pawn value, I think
>>I have to choose either to keep big bonuses and turn futility off (or set a
>>bigger margin for futility but in that case it would make futility more
>>inefficient) or keep small bonuses and enjoy the reductions I get from futility
>>and quiescence.
>
>What if you multiply the value of the material by 10 (i.e. pawn = 1000 Knight =
>3000 Bishop = 3000 Rook = 5000 Queen = 10000 ) and keep the positional score as
>it is.
>
>N.M.B.


Then you become _very_ materialistic.  You will grab pawns whenever
possible, even if it wrecks your king position.  You will grab a pawn but
leave your opponent with an outside passer that wins.  Etc...



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.