Author: Edward Screven
Date: 14:36:03 03/30/98
Go up one level in this thread
On March 27, 1998 at 14:33:41, Bruce Moreland wrote: >>On March 26, 1998 at 13:04:34, Dan Homan wrote: >> >>>It >>>wouldn't be very hard to create a 'profile' for every player >>>who plays my program and store information about the effectiveness >>>of certain openings (and other things, as I think of them). >> >The programs that play on the chess servers or the web, or commonly play >in tournaments with multiple opponents, may benefit from being set up to >do this. Or perhaps not, since your opponents tend to learn from each >other's play against you. In some cases you really are playing against >one entity -- the user community, which manifests itself in a variety of >forms, each with individual quirks, and each with a degree of ability to >learn from the other parts of the community. if you are trying to play better against a community by learning from games played against members of the community, then i think it would pay to have some kind of per-member model. at a minimum, i think you would want to know the overall strength of each member. if your program wins against a weak player, that's not very interesting, and neither is losing to a very strong player. in both cases, whatever experience you glean from such games should have less weight than extracts from games lossed to weak players or won against strong players. a half-assed way to do this on a server would be to only learn from losses, which makes since if you think your program is stronger than most opponents.
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