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Subject: Re: Positional scores in Eval()

Author: Ulrich Tuerke

Date: 13:11:25 04/10/01

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>>
>>1)  material score + highest positional advantage seen for this side
>>2)  material score - highest positional advantage seen for the other side
>
>So i would need after a few ply a window
>
> materialscore + 20000
>
> materialscore - 20000
>
>pawn = 1000.

Come on, Vincent. You can't be serious. Do you want to make us believe that you
give purely positional scores in size of 20 pawns ?

I should guess that Dieter's idea will work okay.

Some months ago, I have however decided to skip these hard forward-cuts at all.
I now instead start the quiescence search one ply earlier in case my criterions
for pruning have been hit. I hope that this is a bit saver than immediate return
from the search.

I have made the experience that you can very easily spoil a progam's play by too
optimistic forward cuts. It's really a very dangerous field for experiments.
But I think it's worthwhile experimenting. There is probably a potential to win
a lot.

Uli



>
>I knew someone would again reinvent this old idea.
>Only works for simplistic evals.
>
>
>>where, with positional evaluation, I mean the overall positional score, that
>>includes both sides.
>>
>>1) is compared with alpha, if <= alpha, it is returned as estimation
>>2) is compared with beta, if >= beta, it is returned as estimation
>>
>>I also made some tests, to see how often this fails. IIRC this happened very
>>rarely.
>>
>>Regards,
>>Dieter



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