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Subject: Re: If you would like to solve a mate... or two ...

Author: Heiner Marxen

Date: 04:51:59 04/17/01

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On April 10, 2001 at 08:37:48, Paul wrote:

>On April 10, 2001 at 07:25:57, leonid wrote:
>
>>Hello!
>>
>>If you would like to crush some mate, where solution is not that far but
>>resistance is visible, then you can solve this position:
>>
>>2Qr1bqN/R3P1Rq/1p1q1q2/1Q4qk/q2QQr1n/1Q4r1/3BNqbQ/1B1K4 w - -
>>
>>Please indicate your result.
>>
>>If your program is shareware, it will be handy if you will indicate address of
>>your program on the Web.
>>
>>Thanks,
>>Leonid.
>
>Hi guys!
>
>Phhfffeewww! PretzOld found a mate in 8 ... but for 8 moves it took a long time:
>
>01:14 WM8 07 e8=Q+ Rxe8 Nxg3+ Qxg3 Qcxe8+ Qff7 Qxf7+ Qxf7 Qxh7+ Qh6 Qxh6+ Kxh6
>Rh7+ Qxh7 Rxh7#
>
>Another, slightly different line: e8=Q+ Rxe8 Nxf4+ Q2xf4 Qcxe8+ Qff7 Qxh7+ Qxh7
>Rxh7+ Bh6 Qxf7+ Qg6 Bxg6+ Kg4 Qxg3#
>
>Here's a nice (normal ;)) mate in 10 in return for you from the German CSS forum
>...
>
>[D]2qrr1n1/3b1kp1/2pBpn1p/1p2PP2/p2P4/1BP5/P3Q1PP/4RRK1 w - -
>
>Ciao,
>Paul

Hi Paul,

To find that "there is no mate in 7" Chest already needs already over 1300 secs,
with an effective branching factor over 10.  Therefore I stop this one here.
The mate in 10 could need 1000 fold that time (for Chest).

Heiner



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