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Subject: Re: Only one move wins test suite

Author: David Dahlem

Date: 19:15:04 04/19/01

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On April 19, 2001 at 21:58:19, Vincent Diepeveen wrote:

>On April 19, 2001 at 04:52:09, David Dahlem wrote:
>
>>I would like to put together a tough test suite of positions where there is only
>>one move that will win. Any positions with the solution or suggestions on where
>>i might find such positions would be greatly appreciated.
>>
>>Dave
>
>Ah a cool try. the problem is that to make such a testset that
>you can't already use too well known material as that's already
>inside testsets :)
>

Thanks Vincent
Yes, i'm sure there are lots of positions with only one move that will win
inside current test suites. But i am not expert enough to separate them from
positions with more than one move that will win, if that makes any sense. :-)
Dave


>But i'll give you 2 tactical positions for free
>
>Diepeveen - H.H.Hage  correspondence game
>2rr2k1/pp3pp1/4b3/2qNp1b1/4P3/1B1Q4/PPP5/1K3R1R w - - Qf3!!
>
>Forgot what year i played this. Some progs have real problems with this one.
>If they play it usually compu's play it even for wrong reason. Takes
>real HUGE search depths to get score for diep +2.0 for white or so here.
>
>Mainline and how game went: Qf3!! Rc6 Qh5 Bh6 Qxe5 Bxd5
>Bxd5! Qxc2+ Ka1 Rc7 a3! b5 Rxh6! gxh6 Qf6 1-0
>
>Reason why black plays the same moves as the compu's think it plays
>is easy. H.H.Hage clearly played this game with a computer... ...i
>assumed chessmachine schroeder or something as that could reproduce
>all his moves this game! Note that in those days i figured out
>myself easily that Qf6 won. Only later programs started showing me
>that Rg1 also wins for white. When i played the game the only program
>finding that Rg1 won was The King! All other programs didn't find it.
>Diep in those days was only an interface, not a chessplaying program
>yet :)
>
>Another cool position but probably easier for some programs and
>nearly impossible for others is the next position:
>
>Analysis of Diepeveen + De Haan
>r1b1k2r/p2n1ppp/1p2p3/3p2B1/P2P4/1Nn1P3/5PPP/R3KB1R w KQkq - f3!!
>f3 wins a piece. It's not just 0.01 better or so. the piece at c3
>is completely hung. It's not a real fair position as it's an anti-nullmove
>position actually. Progs not nullmoving or extending threats will
>find this quick and others will need huge depths because of nullmove.
>
>Try this one at tiger or rebel... ...they might also suffer
>from forward pruning here...
>
>Another cool one which is very simple for some programs as their
>evaluation is optimistic about doing it, others dislike it and
>will never play it, as the real tactical trick is so deep that
>all progs miss it. So this one is no good
>in computer testsets but it's a cool combi simply:
>
>4qrk1/3nppb1/R1Np2p1/3P2P1/1Pr5/4B3/5Q1P/5R1K w - - 4 30 Ra8!!
>Benjamin - Xu Jun 2001
>Alexandre Come brought this move into my attention. Took
>me some long analysis to realize how bigtime Ra8 wins here...
>
>For computers to consider they solved it they should get +4.0 or
>more for Ra8.
>All other scores are in the positional range as white is already
>cool passer up.
>
>I doubt any program will show soon Ra8 with over +4 as the trick is
>real deep and it's a matening trick again, so programs which do not
>do mating extensions will perhaps never get Ra8, not even at 20 ply
>if their positional evaluation says it's not ok to play.



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