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Subject: Re: Question about Alpha-Beta-Improvements

Author: Antonio Dieguez

Date: 09:15:09 04/23/01

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On April 23, 2001 at 12:04:05, Rafael Andrist wrote:

>On April 23, 2001 at 11:43:33, Antonio Dieguez wrote:
>
>>A branching factor around 9 is too high for an alphabeta-search even without
>>prunning and without hashtable. Why are you using infinite window? try using
>>small and null windows and see what happen first.
>>Anyway you say "The use of Iterative Deepening didn't change much" so before how
>>you calculated the branching factor? The definition I use is nodes iteration
>>x+1/nodes iteration x, if you are using the other definition that I don't
>>renember wich is, please forgive my unusefull post.
>
>I calculate a virtual branching factor, which is the same for each depth (in
>reality, it's different).
>
>b := branching factor
>d := depth
>n := nodes
>
>b = n ^ (1 / d)
>
>so b ^ d gives n
>
>[the ^ means the power function, not the ANSI-Xor]
>
>Rafael B. Andrist

This is a weird way because is difficult to compare things isn't? suppose the
root position has a lot of mobility and possible moves(72)

imagine this:

[1] 100
[2] 200
[3] 400
[4] 800
[5] 1600
[6] 3200
[7] 6400

and a position with a low mobility in the root, imagine this:

[1] 10
[2] 20
[3] 40
[4] 80
[5] 160
[6] 320
[7] 640

using the def I use it's factor 2 in both cases, seems fine. But using yours it
turns veeeeery weird and different.



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