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Subject: Re: BSF/R not working well for me...

Author: Tony Werten

Date: 00:27:47 04/24/01

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On April 23, 2001 at 19:30:20, Alex Boby wrote:

>
>I used to have this:
>
>------------
>void parseBitboard (int from, struct MoveList *ml, bitboard attack)
>  {
>  int i;
>
>  for (i=0; i<64; i++)
>    {
>    if (attack&mask[i])
>      [add move to list]
>    }
>  }
>------------
>and got this in the profile:
>7301.351   3.9    37127.739  19.6   538488 _parseBitboard (pierre.obj)
>
>and then, figuring I would get a significant speed increase, I switched to this:

As Landon pointed out in his post, chance it to a complete assembly function.

I think (might be wrong ) C++ and Delphi have the same beheavior in this. By
starting a function in a high language and then using asm insisde it, you get a
lot of everhead (ie if asm is not the first word in the function ), plus
optimization goes nuts.

The instruction "int index" makes the compiler create a stack, a result variable
(instead of using registers to return the value ) and more things you don't
want. This way it's virtually imposible to improve the speed.

cheers,

Tony

>
>-----------------
>int findBitIndex(bitboard data)
>  {
>  int index;
>
>  __asm
>    {
>        bsr edx, dword ptr data+4
>        mov eax, 32
>        jnz s1
>        bsr edx, dword ptr data
>        mov eax, 0
>        jnz s1
>        mov edx, -1
>    s1:	add edx, eax
>        mov index, edx
>    }
>
>  return index;
>  }
>
>void parseBitboard (int from, struct MoveList *ml, bitboard attack)
>  {
>  int index;
>
>  while ((index = findBitIndex(attack))!=-1)
>    {
>      [add move to list]
>      attack -= mask[index];
>    }
>  }
>-------------
>and then got this in the profile:
>    6763.331   4.4    32424.707  21.1   530420 _parseBitboard (pierre.obj)
>    1313.554   0.9     1313.554   0.9  3523746 _findBitIndex (pierre.obj)
>
>with about a 10% drop in nodes/sec.
>
>I thought that BSF & BSR were supposed to be fast! What am I doing wrong?
>This is on an Intel P3/500 w/ win2k.



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