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Subject: Re: BSF/R not working well for me...

Author: Dann Corbit

Date: 09:52:03 04/24/01

Go up one level in this thread


On April 24, 2001 at 03:27:47, Tony Werten wrote:

>On April 23, 2001 at 19:30:20, Alex Boby wrote:
>
>>
>>I used to have this:
>>
>>------------
>>void parseBitboard (int from, struct MoveList *ml, bitboard attack)
>>  {
>>  int i;
>>
>>  for (i=0; i<64; i++)
>>    {
>>    if (attack&mask[i])
>>      [add move to list]
>>    }
>>  }
>>------------
>>and got this in the profile:
>>7301.351   3.9    37127.739  19.6   538488 _parseBitboard (pierre.obj)
>>
>>and then, figuring I would get a significant speed increase, I switched to this:
>
>As Landon pointed out in his post, chance it to a complete assembly function.
>
>I think (might be wrong ) C++ and Delphi have the same beheavior in this. By
>starting a function in a high language and then using asm insisde it, you get a
>lot of everhead (ie if asm is not the first word in the function ), plus
>optimization goes nuts.
>
>The instruction "int index" makes the compiler create a stack, a result variable
>(instead of using registers to return the value ) and more things you don't
>want. This way it's virtually imposible to improve the speed.

Inline assembly does not hurt anything.  Even if you create a stack, it is just
a subtraction from the stack pointer (a couple cycles).

In this case, no index variable was needed because (by convention) most Intel
based C compilers expect EAX to have the return value.  So whatever is in EAX
when the function is done is what will be expected by the compiler for a return
value.

The nice thing about using inline assembly is that you can change calling
conventions and it gets adjusted for you automatically.

>>
>>-----------------
>>int findBitIndex(bitboard data)
>>  {
>>  int index;
>>
>>  __asm
>>    {
>>        bsr edx, dword ptr data+4
>>        mov eax, 32
>>        jnz s1
>>        bsr edx, dword ptr data
>>        mov eax, 0
>>        jnz s1
>>        mov edx, -1
>>    s1:	add edx, eax
>>        mov index, edx
>>    }
>>
>>  return index;
>>  }
>>
>>void parseBitboard (int from, struct MoveList *ml, bitboard attack)
>>  {
>>  int index;
>>
>>  while ((index = findBitIndex(attack))!=-1)
>>    {
>>      [add move to list]
>>      attack -= mask[index];
>>    }
>>  }
>>-------------
>>and then got this in the profile:
>>    6763.331   4.4    32424.707  21.1   530420 _parseBitboard (pierre.obj)
>>    1313.554   0.9     1313.554   0.9  3523746 _findBitIndex (pierre.obj)
>>
>>with about a 10% drop in nodes/sec.
>>
>>I thought that BSF & BSR were supposed to be fast! What am I doing wrong?
>>This is on an Intel P3/500 w/ win2k.



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