Author: Uri Blass
Date: 14:25:12 04/26/01
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On April 26, 2001 at 16:57:53, Christophe Theron wrote: <snipped> >If it is just that, then there are ways to avoid these problems. Expensive, but >less expensive than brute force. > >The problem I abhor is when my program gets oursearched. This by far outweigths >any other minor problem. Brute force always has this problem, not just in one >game out of 1000. I agree. If they care about errors there are other possible errors that prevent chess program to solve chess even if the hardware is 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 times faster 1)hash collision 2)limited depth(some programs cannot search more then X plies and the time control is not relevant). Uri
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