Author: Uri Blass
Date: 14:30:11 04/26/01
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On April 26, 2001 at 17:24:09, Robert Hyatt wrote: >On April 26, 2001 at 16:57:53, Christophe Theron wrote: > >> >> >>If it is just that, then there are ways to avoid these problems. Expensive, but >>less expensive than brute force. >> >>The problem I abhor is when my program gets oursearched. This by far outweigths >>any other minor problem. Brute force always has this problem, not just in one >>game out of 1000. >> >> >> >> Christophe > > >Maybe that was Hsu's point. At 200M nodes per second you probably won't >get outsearched if you search every node twice. :) Hsu is wrong. Deeper blue made a tactical mistake in the second game against kasparov because it did not search deep enough. It did not see that the final position is drawn and it proves that search is important also at 200M nodes per second. Uri
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