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Subject: Re: What is the public's opinion about the result of a match between DB and

Author: Robert Hyatt

Date: 17:06:38 04/26/01

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On April 26, 2001 at 17:30:11, Uri Blass wrote:

>On April 26, 2001 at 17:24:09, Robert Hyatt wrote:
>
>>On April 26, 2001 at 16:57:53, Christophe Theron wrote:
>>
>>>
>>>
>>>If it is just that, then there are ways to avoid these problems. Expensive, but
>>>less expensive than brute force.
>>>
>>>The problem I abhor is when my program gets oursearched. This by far outweigths
>>>any other minor problem. Brute force always has this problem, not just in one
>>>game out of 1000.
>>>
>>>
>>>
>>>    Christophe
>>
>>
>>Maybe that was Hsu's point.  At 200M nodes per second you probably won't
>>get outsearched if you search every node twice.  :)
>
>Hsu is wrong.
>
>Deeper blue made a tactical mistake in the second game against kasparov because
>it did not search deep enough.
>
>It did not see that the final position is drawn and it proves that search is
>important also at 200M nodes per second.
>
>Uri


By that definition every lost game makes a tactical mistake.  Since _nobody_
has shown a draw in that position with a computer, I can personally forgive
deep blue as well.  It is too deep.  I don't care _how_ selective you make
the search and how you extend.  There is no obvious way to extend the right
moves only, and prune the useless moves only...



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