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Subject: Has CSTAL an Special Search Device?

Author: Fernando Villegas

Date: 20:01:40 04/07/98



After my last game against CTAL -white.exe version-, when I was trying
to hold all together -I did not make it- against an untiring attack, I
have had something like a revelation about how this program maybe works
and the reason of, at the same time, his proficiency against average,
experienced, expert an even Fide  master class  players and at the same
time his “weakness” against the very top programs in terms of SSDF
ratings.
My impression was and is this: that CSTAL not only make good use of a
far great knowledge code than other programs, but besides, and maybe
more important, it makes use of a search technique very different to the
well known Maximin kind of search, where in each node the program pick
up the moves that gives the lower rating -or the less high- to his
rival.
It’s my impression that CSTAL uses a search technique where the purpose
is, inside certain limits, to get  moves that produces maximal pressure
for the adversary and not the minimal score for his best available move.
 That “maximal pressure” would be equal to get a maximal number of
threats and dangers for the rival even at the cost, some times, to let
one or more candidate moves that, if picked up, surpass the maximin
standard approach.
The presupposition that Chris W probably did was a very obvious one:
humans are not, inside the tactical horizon of the game, so precise and
almost perfect as programs are to select ever the best move to hold back
a threat in tactical terms; on the contrary, they get tired, lose
concentration, lose nerve and lastly, after doing well under many
attacks, commit the last, fatal mistake.
My experience with CSTAL is precisely that: he launch an attack after
another with the idea that sooner or later, under pressure, you are
going to choose one of the moves that maximizes his advantage and not
the move that gives you a best chance, even if theroretically exist. In
fact, is not that what happens in normal game between humans? How many
times a human game goes trough and trough the best moves for each side?
For the same reason CSTAL does not so good against computers, that does
not get trired and calculate everything inside a normal horizon of let
us say 7 to 12 ply.
Am I mistaken? If some programmer is there to show the Light....
Fernando



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