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Subject: Re: One mate to solve...

Author: leonid

Date: 11:27:39 04/29/01

Go up one level in this thread


On April 29, 2001 at 10:12:31, Paul wrote:

>On April 29, 2001 at 09:47:39, leonid wrote:
>
>>On April 29, 2001 at 08:05:05, Paul wrote:
>>
>>>On April 29, 2001 at 07:51:57, leonid wrote:
>>>
>>>>By curiosity I looked into Genius 2 work. It was:
>>>>
>>>>3 moves - 0 sec
>>>>4 moves - 33 sec.
>>>>5 moves - 39 min 45 sec.
>>>>
>>>>It could be that it use small hash.
>>>
>>>Genius 2 normally uses max 384 kB for hash. If you want more hash, you can start
>>>it (without the use of XMS/EMS drivers) like this:
>>>
>>>mg2 /x
>>>
>>>According to the manual: "The size of the hashtable is displayed in the initial
>>>dialog box and in the about dialog box. It will typically be 1 MB less than the
>>>total amount of RAM in your PC."
>>
>>Thanks you very much, Paul! It is valuable. I tried few positions with Genius 2
>>and Rebel 10 and usually Genius was more speedy. I expected that this is due to
>>the use of hash table somewhere in Genius, when in Rebel 10, I tried putting
>>hash at zero. Now I see that it is the case.
>>
>>And do you know, maybe, how many legal moves Genius 2 accept? I know (since it
>>is written inside) that Rebel 10 have its limit of 100 moves.
>>
>>Salut,
>>Leonid
>
>Hi Leonid,
>
>Do you mean to say that if a position has more than 100 possible legal moves,
>Rebel won't accept it or maybe even crash? I own Rebels 7, 8 & 9, but I can't
>recall ever having read that. Have you tried it with a 'heavy' position?

Not at all! It will not crash. Only he says openly that its number of moves is
limited to 100. I remember that I tried on it few positions (don't know how many
moves they had but they were heavy) and he responded in perfect way. Only since
it indicate 100 moves limits I don't try on Rebel positions that goes beyond
100.


>I also don't know about Genius (I have 1,2,3&5) unfortunately, as that's not
>something that is usually in a user manual.
>
>My program doesn't have a limit per position ... I generate pseudo legal moves,
>and the moves are all added to a big 1-dimensional array; moves of each new ply
>being added at the end of the moves of the previous ply. So I never run out of
>space, well, erm ... unless I search too many plies of course ... :)

My program have its limit for now. It is 200. Will change this in the next
version when I will go to the other system after DOS. Will put 300.

Actual limit of 200 is for the number of legal moves that move generator creat.
All moves, in my program find (few exceptions exist) before each ply, so your
expression is completely unclear for me: "unless I search too many plies of
course...". Or "moves of each ply being added to the end of the moves of the
previous ply". Probably you do something completely different from me. I even
don't know how to ask you in order of finding where is the difference.

Salut,
Leonid.


>Salut,
>Paul



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