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Subject: Re: One mate to solve...

Author: Paul

Date: 17:42:56 04/29/01

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On April 29, 2001 at 20:12:33, leonid wrote:

>It is not that generator impose the limit. There I can easely generate 300 moves
>right now and save them in special chain. For two colors, I should asign some
>2400 bytes. (300 moves for black plus 300 moves for whites) * 4 bytes for each
>move = 2400 bytes. Problem is in the limitation of those chains of moves that
>must be saved for each ply. In DOS, where you want to put all your basic data
>just in one 64k segment, it could be a problem. With 32 bits offsets in Windows
>and Linux, no more.

Ok, I understand! I was soooo happy when I started programming under Windows 95,
after my DOS & Windows 3 experiences ... no more segments, no more far pointers,
MB's of space!

Goodnite,
Paul



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