Author: Paul
Date: 17:42:56 04/29/01
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On April 29, 2001 at 20:12:33, leonid wrote: >It is not that generator impose the limit. There I can easely generate 300 moves >right now and save them in special chain. For two colors, I should asign some >2400 bytes. (300 moves for black plus 300 moves for whites) * 4 bytes for each >move = 2400 bytes. Problem is in the limitation of those chains of moves that >must be saved for each ply. In DOS, where you want to put all your basic data >just in one 64k segment, it could be a problem. With 32 bits offsets in Windows >and Linux, no more. Ok, I understand! I was soooo happy when I started programming under Windows 95, after my DOS & Windows 3 experiences ... no more segments, no more far pointers, MB's of space! Goodnite, Paul
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