Author: Vine Smith
Date: 19:36:43 04/30/01
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Yikes! I just read through Crafty's evaluate.c file, and these factors don't have fixed values, they're contingent and vectorized and adjusted, etc. Assuming most programs have evaluation functions this sophisticated, nobody, not even the programmers, will be able to give you more than averages, or minima-maxima values. Why not feed the current position against DS to a program, and then adjust the position in non-tactically significant ways to see how the evaluation changes? So making the Bb7 into a knight (on g2 maybe) would tell you what the program thinks of having the two bishops in this situation. Shifting pawns about could give you the value of the passers. And so on. Regards, Vine Smith
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