Author: Ulrich Tuerke
Date: 08:51:06 05/01/01
Go up one level in this thread
Comet dev version on K6/450
15'' 30'' 01' 02'
---------------------------------
#1 * * * * 4
#2 * * * * 4
#3 * * * * 4
#4 - - - - 0
#5 - * * * 3
#6 * * * * 4
#7 * * * * 4
#8 * * * * 4
#9 * * * * 4
#10 * - - * 2
#11 * * * * 4
#12 * * * * 4
#13 * * * * 4
#14 * * * * 4
#15 * * * * 4
#16 - - - - 0
#17 * * * * 4
#18 * * * * 4
#19 * * * * 4
#20 - * * * 3
#21 * * * * 4
#22 - - - - 0
#23 * * * * 4
#24 - * * * 3
#25 * * * * 4
--------------------------------------
83 Points ==> Rating ~ 2500
Regards, Uli
On May 01, 2001 at 09:21:59, Peter Berger wrote:
>I didn't know this great testset - thank you very much for your post . I think
>this is how a testset should be done : every solution is correct - every move is
>explained so well that everybody can understand what it is about - maybe you
>have to be a titled player to do it like this .
>
>A few of the tactical ones are a little easy - well , for computers at least .
>For humans it's the other way around - most of the positional ones are not _too_
>hard .
>
>Testresult with the program Bringer 1.8 on a PIII500 ( free download at
>http://www.reubold.onlinehome.de )
>
>
> 15'' 30'' 1' 2' Points
>Test 1 Qb3(1) Qb3(1) Qb3(1) Qb3(1) 4
>Test 2 Qb6(0) Qb6(0) Bc8(1) Bc8(1) 2
>Test 3 Nh6(1) Nh6(1) Nh6(1) Nh6(1) 4
>Test 4 Rbc1(0) Rbc1(0) Rbc1(0) Rbc1(0) 0
>Test 5 e6(0) e6(0) e6(0) e6(0) 0
>Test 6 Bxc3(1) Bxc3(1) Be7(0) Bxc3(1) 3
>Test 7 Bb7(0) Bb7(0) Bb7(0) Rfb8(1) 1
>Test 8 d5(1) e3(1) e3(1) e3(0) 1
>Test 9 Ne7(0) Nd4(1) Nd4(1) Nd4(1) 3
>Test 10 Qc2(0) Bf3(0) Bd3(0) Rb1(0) 0
>Test 11 ef(0) ef(0) ef(0) ef(0) 0
>Test 12 Bxf7(1) Bxf7(1) Bxf7(1) Bxf7(1) 4
>Test 13 Qe7(1) Qe7(1) Nc6(1) Nc6(1) 4
>Test 14 f6(1) f6(1) f6(1) f6(1) 4
>Test 15 ef(1) ef(1) ef(1) ef(1) 4
>Test 16 ed(0) ed(0) d5(1) ed(0) 1
>Test 17 d3(1) d3(1) d3(1) d3(1) 4
>Test 18 Bxf6(1) Bxf6(1) Bxf6(1) Bxf6(1) 4
>Test 19 Bxe6(1) Bxe6(1) Bxe6(1) Bxe6(1) 4
>Test 20 Ndb5(1) Ndb5(1) Ndb5(1) Ndb5(1) 4
>Test 21 de(1) de(1) de(1) de(1) 4
>Test 22 Bg5(0) 0-0(0) 0-0(0) 0-0(0) 0
>Test 23 Bxh7(1) Bxh7(1) Bxh7(1) Bxh7(1) 4
>Test 24 Nxe5(1) Nxe5(1) Nxe5(1) Nxe5(1) 4
>Test 25 Nxc6(1) Nxc6(1) Nxc6(1) Bxc6(1) 4
>
>Total Points : 67/100
>
>Testresult : 2536 USCF
>
>In fact even the rating number itself looks quite fair when compaired with ICC
>results .
>
>I don't care too much for the ones that eventually will be solved in 15'' with
>faster hardware .
>
>But the ones that the program really doesn't understand at all ( lack of
>knowledge ) are very interesting in fact - and probably a tough challenge even
>for the best commercials .
>
>So for the best of the best - maybe try a subset :
>
>Positions : 4,5,8,10,11,16 and 22
>
>r1bqrnk1/pp2bp1p/2p2np1/3p2B1/3P4/2NBPN2/PPQ2PPP/1R3RK1 w - - 1 12 id "CCR04";
>bm b4;
>rnbqkb1r/ppp1pppp/5n2/8/3PP3/2N5/PP3PPP/R1BQKBNR b KQkq - 3 5 id "CCR05"; bm e5;
>rn1qkb1r/pb1p1ppp/1p2pn2/2p5/2PP4/5NP1/PP2PPBP/RNBQK2R w KQkq c6 1 6 id "CCR08";
>bm d5;
>rnbqr1k1/1p3pbp/p2p1np1/2pP4/4P3/2N5/PP1NBPPP/R1BQ1RK1 w - - 1 11 id "CCR10"; bm
>a4;
>rnbqkb1r/pppp1ppp/5n2/4p3/4PP2/2N5/PPPP2PP/R1BQKBNR b KQkq f3 1 3 id "CCR11"; bm
>d5;
>r1bqkb1r/2pp1ppp/p1n5/1p2p3/3Pn3/1B3N2/PPP2PPP/RNBQ1RK1 b kq - 2 7 id "CCR16";
>bm d5;
>r3kb1r/pp1n1ppp/1q2p3/n2p4/3P1Bb1/2PB1N2/PPQ2PPP/RN2K2R w KQkq - 3 11 id
>"CCR22"; bm a4;
>
>I suspect many will solve CCR16 and none will solve CCR 22 - I'd love to see
>some more results posted .
>
>pete
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