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Subject: Comet results

Author: Ulrich Tuerke

Date: 08:51:06 05/01/01

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Comet dev version on K6/450

       15''  30''    01'    02'
---------------------------------
#1     *      *      *      *      4
#2     *      *      *      *      4
#3     *      *      *      *      4
#4     -      -      -      -      0
#5     -      *      *      *      3
#6     *      *      *      *      4
#7     *      *      *      *      4
#8     *      *      *      *      4
#9     *      *      *      *      4
#10    *      -      -      *      2
#11    *      *      *      *      4
#12    *      *      *      *      4
#13    *      *      *      *      4
#14    *      *      *      *      4
#15    *      *      *      *      4
#16    -      -      -      -      0
#17    *      *      *      *      4
#18    *      *      *      *      4
#19    *      *      *      *      4
#20    -      *      *      *      3
#21    *      *      *      *      4
#22    -      -      -      -      0
#23    *      *      *      *      4
#24    -      *      *      *      3
#25    *      *      *      *      4
--------------------------------------
        83 Points ==> Rating ~ 2500

Regards, Uli


On May 01, 2001 at 09:21:59, Peter Berger wrote:

>I didn't know this great testset - thank you very much for your post . I think
>this is how a testset should be done : every solution is correct - every move is
>explained so well that everybody can understand what it is about - maybe you
>have to be a titled player to do it like this .
>
>A few of the tactical ones are a little easy - well , for computers at least .
>For humans it's the other way around - most of the positional ones are not _too_
>hard .
>
>Testresult with the program Bringer 1.8 on a PIII500 ( free download at
>http://www.reubold.onlinehome.de )
>
>
>	15''	30''	1'	2'	Points
>Test 1  Qb3(1)	Qb3(1)	Qb3(1)	Qb3(1)	4
>Test 2	Qb6(0)	Qb6(0)	Bc8(1)	Bc8(1)	2
>Test 3	Nh6(1)	Nh6(1)	Nh6(1)	Nh6(1)	4
>Test 4	Rbc1(0)	Rbc1(0)	Rbc1(0)	Rbc1(0)	0
>Test 5	e6(0)	e6(0)	e6(0)	e6(0)	0
>Test 6	Bxc3(1)	Bxc3(1)	Be7(0)	Bxc3(1)	3
>Test 7	Bb7(0)	Bb7(0)	Bb7(0)	Rfb8(1)	1
>Test 8	d5(1)	e3(1)	e3(1)	e3(0)	1
>Test 9	Ne7(0)	Nd4(1)	Nd4(1)	Nd4(1)	3
>Test 10	Qc2(0)	Bf3(0)	Bd3(0)	Rb1(0)	0
>Test 11	ef(0)	ef(0)	ef(0)	ef(0)	0
>Test 12	Bxf7(1)	Bxf7(1)	Bxf7(1)	Bxf7(1)	4
>Test 13	Qe7(1)	Qe7(1)	Nc6(1)	Nc6(1)	4
>Test 14	f6(1)	f6(1)	f6(1)	f6(1)	4
>Test 15	ef(1)	ef(1)	ef(1)	ef(1)	4
>Test 16	ed(0)	ed(0)	d5(1)	ed(0)	1
>Test 17	d3(1)	d3(1)	d3(1)	d3(1)	4
>Test 18	Bxf6(1)	Bxf6(1)	Bxf6(1)	Bxf6(1)	4
>Test 19	Bxe6(1)	Bxe6(1)	Bxe6(1)	Bxe6(1)	4
>Test 20	Ndb5(1)	Ndb5(1)	Ndb5(1)	Ndb5(1)	4
>Test 21	de(1)	de(1)	de(1)	de(1)	4
>Test 22	Bg5(0)	0-0(0)	0-0(0)	0-0(0)	0
>Test 23	Bxh7(1)	Bxh7(1)	Bxh7(1)	Bxh7(1)	4
>Test 24	Nxe5(1)	Nxe5(1)	Nxe5(1)	Nxe5(1)	4
>Test 25	Nxc6(1)	Nxc6(1)	Nxc6(1)	Bxc6(1)	4
>
>Total Points : 67/100
>
>Testresult : 2536 USCF
>
>In fact even the rating number itself looks quite fair when compaired with ICC
>results .
>
>I don't care too much for the ones that eventually will be solved in 15'' with
>faster hardware .
>
>But the ones that the program really doesn't understand at all ( lack of
>knowledge ) are very interesting in fact - and probably a tough challenge even
>for the best commercials .
>
>So for the best of the best - maybe try a subset :
>
>Positions : 4,5,8,10,11,16 and 22
>
>r1bqrnk1/pp2bp1p/2p2np1/3p2B1/3P4/2NBPN2/PPQ2PPP/1R3RK1 w - - 1 12 id "CCR04";
>bm b4;
>rnbqkb1r/ppp1pppp/5n2/8/3PP3/2N5/PP3PPP/R1BQKBNR b KQkq - 3 5 id "CCR05"; bm e5;
>rn1qkb1r/pb1p1ppp/1p2pn2/2p5/2PP4/5NP1/PP2PPBP/RNBQK2R w KQkq c6 1 6 id "CCR08";
>bm d5;
>rnbqr1k1/1p3pbp/p2p1np1/2pP4/4P3/2N5/PP1NBPPP/R1BQ1RK1 w - - 1 11 id "CCR10"; bm
>a4;
>rnbqkb1r/pppp1ppp/5n2/4p3/4PP2/2N5/PPPP2PP/R1BQKBNR b KQkq f3 1 3 id "CCR11"; bm
>d5;
>r1bqkb1r/2pp1ppp/p1n5/1p2p3/3Pn3/1B3N2/PPP2PPP/RNBQ1RK1 b kq - 2 7 id "CCR16";
>bm d5;
>r3kb1r/pp1n1ppp/1q2p3/n2p4/3P1Bb1/2PB1N2/PPQ2PPP/RN2K2R w KQkq - 3 11 id
>"CCR22"; bm a4;
>
>I suspect many will solve CCR16 and none will solve CCR 22 - I'd love to see
>some more results posted .
>
>pete



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