Author: Robert Hyatt
Date: 10:52:16 05/01/01
Go up one level in this thread
On May 01, 2001 at 11:51:06, Ulrich Tuerke wrote: >Comet dev version on K6/450 > > 15'' 30'' 01' 02' >--------------------------------- >#1 * * * * 4 >#2 * * * * 4 >#3 * * * * 4 >#4 - - - - 0 >#5 - * * * 3 >#6 * * * * 4 >#7 * * * * 4 >#8 * * * * 4 >#9 * * * * 4 >#10 * - - * 2 >#11 * * * * 4 >#12 * * * * 4 >#13 * * * * 4 >#14 * * * * 4 >#15 * * * * 4 >#16 - - - - 0 >#17 * * * * 4 >#18 * * * * 4 >#19 * * * * 4 >#20 - * * * 3 >#21 * * * * 4 >#22 - - - - 0 >#23 * * * * 4 >#24 - * * * 3 >#25 * * * * 4 >-------------------------------------- > 83 Points ==> Rating ~ 2500 > >Regards, Uli > > >On May 01, 2001 at 09:21:59, Peter Berger wrote: > >>I didn't know this great testset - thank you very much for your post . I think >>this is how a testset should be done : every solution is correct - every move is >>explained so well that everybody can understand what it is about - maybe you >>have to be a titled player to do it like this . >> >>A few of the tactical ones are a little easy - well , for computers at least . >>For humans it's the other way around - most of the positional ones are not _too_ >>hard . >> >>Testresult with the program Bringer 1.8 on a PIII500 ( free download at >>http://www.reubold.onlinehome.de ) >> >> >> 15'' 30'' 1' 2' Points >>Test 1 Qb3(1) Qb3(1) Qb3(1) Qb3(1) 4 >>Test 2 Qb6(0) Qb6(0) Bc8(1) Bc8(1) 2 >>Test 3 Nh6(1) Nh6(1) Nh6(1) Nh6(1) 4 >>Test 4 Rbc1(0) Rbc1(0) Rbc1(0) Rbc1(0) 0 >>Test 5 e6(0) e6(0) e6(0) e6(0) 0 >>Test 6 Bxc3(1) Bxc3(1) Be7(0) Bxc3(1) 3 >>Test 7 Bb7(0) Bb7(0) Bb7(0) Rfb8(1) 1 >>Test 8 d5(1) e3(1) e3(1) e3(0) 1 >>Test 9 Ne7(0) Nd4(1) Nd4(1) Nd4(1) 3 >>Test 10 Qc2(0) Bf3(0) Bd3(0) Rb1(0) 0 >>Test 11 ef(0) ef(0) ef(0) ef(0) 0 >>Test 12 Bxf7(1) Bxf7(1) Bxf7(1) Bxf7(1) 4 >>Test 13 Qe7(1) Qe7(1) Nc6(1) Nc6(1) 4 >>Test 14 f6(1) f6(1) f6(1) f6(1) 4 >>Test 15 ef(1) ef(1) ef(1) ef(1) 4 >>Test 16 ed(0) ed(0) d5(1) ed(0) 1 >>Test 17 d3(1) d3(1) d3(1) d3(1) 4 >>Test 18 Bxf6(1) Bxf6(1) Bxf6(1) Bxf6(1) 4 >>Test 19 Bxe6(1) Bxe6(1) Bxe6(1) Bxe6(1) 4 >>Test 20 Ndb5(1) Ndb5(1) Ndb5(1) Ndb5(1) 4 >>Test 21 de(1) de(1) de(1) de(1) 4 >>Test 22 Bg5(0) 0-0(0) 0-0(0) 0-0(0) 0 >>Test 23 Bxh7(1) Bxh7(1) Bxh7(1) Bxh7(1) 4 >>Test 24 Nxe5(1) Nxe5(1) Nxe5(1) Nxe5(1) 4 >>Test 25 Nxc6(1) Nxc6(1) Nxc6(1) Bxc6(1) 4 >> >>Total Points : 67/100 >> >>Testresult : 2536 USCF I don't believe this test is worth a can of beans for predicting a program's rating. Larry ran this very test through Cray Blitz at one of the last ACM events. We solved almost every position in 0 seconds. That blew his formula so badly he went back and changed every 0 second time to .5 seconds, since CB didn't display fractions of a second, and he reasoned that everything up to but not including one second would show up as zero. Predicting ratings like this simply _can't_ work...
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