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Subject: Re: Comet results

Author: Robert Hyatt

Date: 10:52:16 05/01/01

Go up one level in this thread


On May 01, 2001 at 11:51:06, Ulrich Tuerke wrote:

>Comet dev version on K6/450
>
>       15''  30''    01'    02'
>---------------------------------
>#1     *      *      *      *      4
>#2     *      *      *      *      4
>#3     *      *      *      *      4
>#4     -      -      -      -      0
>#5     -      *      *      *      3
>#6     *      *      *      *      4
>#7     *      *      *      *      4
>#8     *      *      *      *      4
>#9     *      *      *      *      4
>#10    *      -      -      *      2
>#11    *      *      *      *      4
>#12    *      *      *      *      4
>#13    *      *      *      *      4
>#14    *      *      *      *      4
>#15    *      *      *      *      4
>#16    -      -      -      -      0
>#17    *      *      *      *      4
>#18    *      *      *      *      4
>#19    *      *      *      *      4
>#20    -      *      *      *      3
>#21    *      *      *      *      4
>#22    -      -      -      -      0
>#23    *      *      *      *      4
>#24    -      *      *      *      3
>#25    *      *      *      *      4
>--------------------------------------
>        83 Points ==> Rating ~ 2500
>
>Regards, Uli
>
>
>On May 01, 2001 at 09:21:59, Peter Berger wrote:
>
>>I didn't know this great testset - thank you very much for your post . I think
>>this is how a testset should be done : every solution is correct - every move is
>>explained so well that everybody can understand what it is about - maybe you
>>have to be a titled player to do it like this .
>>
>>A few of the tactical ones are a little easy - well , for computers at least .
>>For humans it's the other way around - most of the positional ones are not _too_
>>hard .
>>
>>Testresult with the program Bringer 1.8 on a PIII500 ( free download at
>>http://www.reubold.onlinehome.de )
>>
>>
>>	15''	30''	1'	2'	Points
>>Test 1  Qb3(1)	Qb3(1)	Qb3(1)	Qb3(1)	4
>>Test 2	Qb6(0)	Qb6(0)	Bc8(1)	Bc8(1)	2
>>Test 3	Nh6(1)	Nh6(1)	Nh6(1)	Nh6(1)	4
>>Test 4	Rbc1(0)	Rbc1(0)	Rbc1(0)	Rbc1(0)	0
>>Test 5	e6(0)	e6(0)	e6(0)	e6(0)	0
>>Test 6	Bxc3(1)	Bxc3(1)	Be7(0)	Bxc3(1)	3
>>Test 7	Bb7(0)	Bb7(0)	Bb7(0)	Rfb8(1)	1
>>Test 8	d5(1)	e3(1)	e3(1)	e3(0)	1
>>Test 9	Ne7(0)	Nd4(1)	Nd4(1)	Nd4(1)	3
>>Test 10	Qc2(0)	Bf3(0)	Bd3(0)	Rb1(0)	0
>>Test 11	ef(0)	ef(0)	ef(0)	ef(0)	0
>>Test 12	Bxf7(1)	Bxf7(1)	Bxf7(1)	Bxf7(1)	4
>>Test 13	Qe7(1)	Qe7(1)	Nc6(1)	Nc6(1)	4
>>Test 14	f6(1)	f6(1)	f6(1)	f6(1)	4
>>Test 15	ef(1)	ef(1)	ef(1)	ef(1)	4
>>Test 16	ed(0)	ed(0)	d5(1)	ed(0)	1
>>Test 17	d3(1)	d3(1)	d3(1)	d3(1)	4
>>Test 18	Bxf6(1)	Bxf6(1)	Bxf6(1)	Bxf6(1)	4
>>Test 19	Bxe6(1)	Bxe6(1)	Bxe6(1)	Bxe6(1)	4
>>Test 20	Ndb5(1)	Ndb5(1)	Ndb5(1)	Ndb5(1)	4
>>Test 21	de(1)	de(1)	de(1)	de(1)	4
>>Test 22	Bg5(0)	0-0(0)	0-0(0)	0-0(0)	0
>>Test 23	Bxh7(1)	Bxh7(1)	Bxh7(1)	Bxh7(1)	4
>>Test 24	Nxe5(1)	Nxe5(1)	Nxe5(1)	Nxe5(1)	4
>>Test 25	Nxc6(1)	Nxc6(1)	Nxc6(1)	Bxc6(1)	4
>>
>>Total Points : 67/100
>>
>>Testresult : 2536 USCF


I don't believe this test is worth a can of beans for predicting a program's
rating.  Larry ran this very test through Cray Blitz at one of the last ACM
events.  We solved almost every position in 0 seconds.  That blew his formula
so badly he went back and changed every 0 second time to .5 seconds, since
CB didn't display fractions of a second, and he reasoned that everything up to
but not including one second would show up as zero.

Predicting ratings like this simply _can't_ work...



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