Author: Ulrich Tuerke
Date: 11:31:47 05/01/01
Go up one level in this thread
On May 01, 2001 at 13:52:16, Robert Hyatt wrote: >On May 01, 2001 at 11:51:06, Ulrich Tuerke wrote: > >>Comet dev version on K6/450 >> >> 15'' 30'' 01' 02' >>--------------------------------- >>#1 * * * * 4 >>#2 * * * * 4 >>#3 * * * * 4 >>#4 - - - - 0 >>#5 - * * * 3 >>#6 * * * * 4 >>#7 * * * * 4 >>#8 * * * * 4 >>#9 * * * * 4 >>#10 * - - * 2 >>#11 * * * * 4 >>#12 * * * * 4 >>#13 * * * * 4 >>#14 * * * * 4 >>#15 * * * * 4 >>#16 - - - - 0 >>#17 * * * * 4 >>#18 * * * * 4 >>#19 * * * * 4 >>#20 - * * * 3 >>#21 * * * * 4 >>#22 - - - - 0 >>#23 * * * * 4 >>#24 - * * * 3 >>#25 * * * * 4 >>-------------------------------------- >> 83 Points ==> Rating ~ 2500 >> >>Regards, Uli >> >> >>On May 01, 2001 at 09:21:59, Peter Berger wrote: >> >>>I didn't know this great testset - thank you very much for your post . I think >>>this is how a testset should be done : every solution is correct - every move is >>>explained so well that everybody can understand what it is about - maybe you >>>have to be a titled player to do it like this . >>> >>>A few of the tactical ones are a little easy - well , for computers at least . >>>For humans it's the other way around - most of the positional ones are not _too_ >>>hard . >>> >>>Testresult with the program Bringer 1.8 on a PIII500 ( free download at >>>http://www.reubold.onlinehome.de ) >>> >>> >>> 15'' 30'' 1' 2' Points >>>Test 1 Qb3(1) Qb3(1) Qb3(1) Qb3(1) 4 >>>Test 2 Qb6(0) Qb6(0) Bc8(1) Bc8(1) 2 >>>Test 3 Nh6(1) Nh6(1) Nh6(1) Nh6(1) 4 >>>Test 4 Rbc1(0) Rbc1(0) Rbc1(0) Rbc1(0) 0 >>>Test 5 e6(0) e6(0) e6(0) e6(0) 0 >>>Test 6 Bxc3(1) Bxc3(1) Be7(0) Bxc3(1) 3 >>>Test 7 Bb7(0) Bb7(0) Bb7(0) Rfb8(1) 1 >>>Test 8 d5(1) e3(1) e3(1) e3(0) 1 >>>Test 9 Ne7(0) Nd4(1) Nd4(1) Nd4(1) 3 >>>Test 10 Qc2(0) Bf3(0) Bd3(0) Rb1(0) 0 >>>Test 11 ef(0) ef(0) ef(0) ef(0) 0 >>>Test 12 Bxf7(1) Bxf7(1) Bxf7(1) Bxf7(1) 4 >>>Test 13 Qe7(1) Qe7(1) Nc6(1) Nc6(1) 4 >>>Test 14 f6(1) f6(1) f6(1) f6(1) 4 >>>Test 15 ef(1) ef(1) ef(1) ef(1) 4 >>>Test 16 ed(0) ed(0) d5(1) ed(0) 1 >>>Test 17 d3(1) d3(1) d3(1) d3(1) 4 >>>Test 18 Bxf6(1) Bxf6(1) Bxf6(1) Bxf6(1) 4 >>>Test 19 Bxe6(1) Bxe6(1) Bxe6(1) Bxe6(1) 4 >>>Test 20 Ndb5(1) Ndb5(1) Ndb5(1) Ndb5(1) 4 >>>Test 21 de(1) de(1) de(1) de(1) 4 >>>Test 22 Bg5(0) 0-0(0) 0-0(0) 0-0(0) 0 >>>Test 23 Bxh7(1) Bxh7(1) Bxh7(1) Bxh7(1) 4 >>>Test 24 Nxe5(1) Nxe5(1) Nxe5(1) Nxe5(1) 4 >>>Test 25 Nxc6(1) Nxc6(1) Nxc6(1) Bxc6(1) 4 >>> >>>Total Points : 67/100 >>> >>>Testresult : 2536 USCF > > >I don't believe this test is worth a can of beans for predicting a program's >rating. Larry ran this very test through Cray Blitz at one of the last ACM >events. We solved almost every position in 0 seconds. That blew his formula >so badly he went back and changed every 0 second time to .5 seconds, since >CB didn't display fractions of a second, and he reasoned that everything up to >but not including one second would show up as zero. > >Predicting ratings like this simply _can't_ work... Of course. It's just another test for fun.
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