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Subject: Re: root search ordening

Author: Robert Hyatt

Date: 22:00:23 05/02/01

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On May 02, 2001 at 22:45:06, Christophe Theron wrote:

>On May 02, 2001 at 12:52:04, Robert Hyatt wrote:
>
>>On May 02, 2001 at 12:40:32, Paul wrote:
>>
>>>On May 02, 2001 at 12:19:19, Robert Hyatt wrote:
>>>
>>>>On May 02, 2001 at 11:37:02, Paul wrote:
>>>
>>>>>I also use nodecounts after reading about it on CCC. But what type do you use
>>>>>for the counter, an unsigned int? That will overflow after a search of a couple
>>>>>of hours on these 1M node/s machines we have nowadays, wouldn't it? Or am I
>>>>>missing something (like a shift right)?
>>>>>
>>>>>Groetjes,
>>>>>Paul
>>>>
>>>>
>>>>I just use an unsigned int at present.  4 billion nodes on a single root move
>>>>is a bunch of searching.  Hopefully by the time it happens we will be on 64
>>>>bit processors and the problem won't exist.
>>>
>>>Are you sure? 4 billion nodes cause overflow in just over an hour @ 1M n/s ...
>>>that's pretty quick when you're analyzing one of Leonid's mates. :)
>>>
>>>Paul
>>
>>Not quite.  that is 4 billion nodes for a single move at the root.  Since each
>>root move has its own node counter associated with it.  Yes it might happen on
>>an overnight search, but I worry little about the odd cases, and more about
>>playing in live 'games'.  ;)
>
>
>
>Well recently I had to convert my node counter from 32 to 64 bits, because Uri
>was doing overnight analysis. :)
>
>
>
>    Christophe


I get the same complaint.... however this is a different node count.. there is
one for each ply-1 move...  which is going to take a _lot_ longer to overflow.



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