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Subject: Re: Cheating in Computer Chess

Author: Robert Hyatt

Date: 07:53:20 05/03/01

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On May 02, 2001 at 16:52:59, Alois Ganter wrote:

>On May 02, 2001 at 13:10:50, Robert Hyatt wrote:
>
>
>Of course this is all forbidden. "Cheating" is forbidden by definition.
>Operating a program with the mouse allows a lot of coded forbidden entry, while
>operating with a keyboard does not.


You are kidding, I assume?  You don't think I can type fast to mean one
thing, slow to mean another.  Add a space on the end of the move to mean
something else?  Type a move while the time is a multiple of 10 seconds to
mean something else?




>
>To repeat: The rest position of the mouse arrow between entering moves can
>illegally communicate information to the program in computer chess tournaments
>with human operators.
>
>So the ICCA should implement a mouse ban at least.

That would be silly.  The keyboard offers more cheating opportunities than
the mouse does.  Who would take a chance on someone bumping the table and
causing the mouse to move from one zone to another?  Nobody I know of...



>
>
>a) Auto232 is RS232. There is no TCP/IP based protocol.

So?  I can flood you with characters just as I can flood you with packets.
What are you going to do about all those interrupts?




>
>b) If however it ran via TCP/IP you could simply start Netmon under Windows 2000
>server and monitor the traffic down to every single byte. So what you suggest
>could be easily detected. With fair play you'd typically expect packets of 45-60
>bytes per move (40 bytes IP-header + move data) and no traffic between moves
>other than indeed the occasional Echo request to check connectivity.
>
>Guys like Eklund from SSDF sound to me like they'd be quite able to configure a
>Netmon session.
>


When they don't even understand TCP/IP?  Nor use it in their regular
testing?  When they get bogus results from normal auto232?



>>
>>I don't think you can design a non-abusable interface...



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