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Subject: Re: Cheating in Computer Chess

Author: Alois Ganter

Date: 09:39:45 05/03/01

Go up one level in this thread


On May 03, 2001 at 10:53:20, Robert Hyatt wrote:

>On May 02, 2001 at 16:52:59, Alois Ganter wrote:
>
>>On May 02, 2001 at 13:10:50, Robert Hyatt wrote:
>>
>>
>>Of course this is all forbidden. "Cheating" is forbidden by definition.
>>Operating a program with the mouse allows a lot of coded forbidden entry, while
>>operating with a keyboard does not.
>
>
>You are kidding, I assume?  You don't think I can type fast to mean one
>thing, slow to mean another.  Add a space on the end of the move to mean
>something else?  Type a move while the time is a multiple of 10 seconds to
>mean something else?
>

Yuk, what a nightmare. I didn't even think about that.

>
>
>>
>>To repeat: The rest position of the mouse arrow between entering moves can
>>illegally communicate information to the program in computer chess tournaments
>>with human operators.
>>
>>So the ICCA should implement a mouse ban at least.
>
>That would be silly.  The keyboard offers more cheating opportunities than
>the mouse does.  Who would take a chance on someone bumping the table and
>causing the mouse to move from one zone to another?  Nobody I know of...

Try it. Kick your table to move the mouse arrow for more than say 50 pixels. I
got a numb fist just now while experimenting.

>
>
>
>>
>>
>>a) Auto232 is RS232. There is no TCP/IP based protocol.
>
>So?  I can flood you with characters just as I can flood you with packets.
>What are you going to do about all those interrupts?
>

Ok. Of course the program starts logging and screaming if it receives any RS232
input during an autoplay session which is not a legal and fair move message.

It always comes down to the same argument. Some input arrives at some port, may
it be RS232 or TCP/IP, you look at it and if you don't like it, you protest.

>
>
>>
>>b) If however it ran via TCP/IP you could simply start Netmon under Windows 2000
>>server and monitor the traffic down to every single byte. So what you suggest
>>could be easily detected. With fair play you'd typically expect packets of 45-60
>>bytes per move (40 bytes IP-header + move data) and no traffic between moves
>>other than indeed the occasional Echo request to check connectivity.
>>
>>Guys like Eklund from SSDF sound to me like they'd be quite able to configure a
>>Netmon session.
>>
>
>
>When they don't even understand TCP/IP?  Nor use it in their regular
>testing?  When they get bogus results from normal auto232?
>

I think they get bogus results from the faulty old DOS driver, not from the new
windows programs.





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