Author: Alois Ganter
Date: 09:39:45 05/03/01
Go up one level in this thread
On May 03, 2001 at 10:53:20, Robert Hyatt wrote: >On May 02, 2001 at 16:52:59, Alois Ganter wrote: > >>On May 02, 2001 at 13:10:50, Robert Hyatt wrote: >> >> >>Of course this is all forbidden. "Cheating" is forbidden by definition. >>Operating a program with the mouse allows a lot of coded forbidden entry, while >>operating with a keyboard does not. > > >You are kidding, I assume? You don't think I can type fast to mean one >thing, slow to mean another. Add a space on the end of the move to mean >something else? Type a move while the time is a multiple of 10 seconds to >mean something else? > Yuk, what a nightmare. I didn't even think about that. > > >> >>To repeat: The rest position of the mouse arrow between entering moves can >>illegally communicate information to the program in computer chess tournaments >>with human operators. >> >>So the ICCA should implement a mouse ban at least. > >That would be silly. The keyboard offers more cheating opportunities than >the mouse does. Who would take a chance on someone bumping the table and >causing the mouse to move from one zone to another? Nobody I know of... Try it. Kick your table to move the mouse arrow for more than say 50 pixels. I got a numb fist just now while experimenting. > > > >> >> >>a) Auto232 is RS232. There is no TCP/IP based protocol. > >So? I can flood you with characters just as I can flood you with packets. >What are you going to do about all those interrupts? > Ok. Of course the program starts logging and screaming if it receives any RS232 input during an autoplay session which is not a legal and fair move message. It always comes down to the same argument. Some input arrives at some port, may it be RS232 or TCP/IP, you look at it and if you don't like it, you protest. > > >> >>b) If however it ran via TCP/IP you could simply start Netmon under Windows 2000 >>server and monitor the traffic down to every single byte. So what you suggest >>could be easily detected. With fair play you'd typically expect packets of 45-60 >>bytes per move (40 bytes IP-header + move data) and no traffic between moves >>other than indeed the occasional Echo request to check connectivity. >> >>Guys like Eklund from SSDF sound to me like they'd be quite able to configure a >>Netmon session. >> > > >When they don't even understand TCP/IP? Nor use it in their regular >testing? When they get bogus results from normal auto232? > I think they get bogus results from the faulty old DOS driver, not from the new windows programs.
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