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Subject: Re: Test your program

Author: Uri Blass

Date: 05:33:42 05/05/01

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On May 04, 2001 at 21:51:48, Robert Hyatt wrote:

>On May 04, 2001 at 17:57:36, Jesper Antonsson wrote:
>
>>On May 04, 2001 at 14:48:14, Robert Hyatt wrote:
>>>My 60M figure is "peak".  To compare that to DB you have to use 1000M nodes
>>>per second.  It would _still_ be a long way away.
>>
>>Well, what I remember is that they reported around 400M nodes peak and 200M
>>nodes average. Anyway, a factor of 4-16 is not something I consider very much,
>>it isn't more than two to six years of Moores Law. :-) However, it is still an
>>open question how good DB was at evaluation. Those guys were smart and could
>>throw silicon at the eval terms, so it's possible that they had significantly
>>better eval than state-of-the-art chess software of today. On the other hand,
>>it's possible they didn't.
>
>
>If you do the math:  480 chess processors, 1/2 at 20mhz, 1/2 at 24mhz, you
>get an average of 22mhz, which at 10 clocks per node means an average of 2.2M
>nodes per second per processor.  Times 480 and you get 1 billion.  Peak of
>course, but it _could_ reach that peak.  Hsu claimed his search was about 20%
>efficient which would take that to roughly 200M...
>
>On a 64 cpu alpha it is _possible_ that Crafty might exceed 60M nodes per
>second.  But in reality it would be searching like a 40M node per second
>sequential processor due to the .3 efficiency loss for each processor.
>
>Still, it would be _very_ fast.  Just not as fast as deep blue by quite a
>ways...  And then there is the evaluation problem.  I _know_ I don't do in my
>eval what they did in theirs as I would probably be another factor of 3-5 slower
>if I did...

I still guess that your evaluation is better because you had many years to tune
your evaluation and they did not.

Uri



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