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Subject: Re: Test your program

Author: Ralf Elvsén

Date: 03:37:50 05/06/01

Go up one level in this thread


On May 05, 2001 at 20:32:13, Jesper Antonsson wrote:

>On May 05, 2001 at 11:28:33, Ralf Elvsén wrote:
>>On May 05, 2001 at 11:00:25, Robert Hyatt wrote:
>
>>>If you believe that another ply gives a more accurate answer, which I do,
>>>then the rate of change should be obvious.  If you change your mind, you
>>>find a better move due to the deeper depth.
>>
>>Of course, I should have explained myself better: the quantitative relation
>>is not known, i.e. how does the increase in playing strength relate to
>>this change-your-mind-rate. This is only guesswork as far as I know.
>
>I would guess that the change-your-mind-rate correlates well with playing
>strength. (Lower rate is better.)

Lower is better? The theory was that if another ply gives extra strength
then it is reflected in this change-your-mind-rate. If I remember
the hypothesis correctly it was something like

(dR_n+1)/dR_n = (c_n+1)/c_n

where dR_n is the increase in strength (i.e. ELO) when searching
to depth n, compared to depth n - 1, and c_n is the frequency of
change-your-mind when going from depth n - 1 to depth n .

Maybe you meant something else. Anyway, I don't buy this hypothesis
without more evidence (hope I cited it correctly).

Ralf

>
>>If another ply is better, you must change your mind sometimes.
>>That the reverse is true isn't clear to me: change your mind to a
>>move that doesn't change the outcome of the game (on average). I don't
>>like this unclear link. We may have diminishing return between (say)
>>ply 15 - 20 and yet have a constant rate of new best-moves, or (more likely)
>>it may decrease but much slower.
>
>Well, the search could oscillate between moves if they are equally good (all
>lead to draw or all lead to mate in 50 or whatever), but that should be
>relatively rare. Also, the search could temporarily abandon a move/PV that is
>objectively best, because it originally chose that move without the depth
>necessary to understand *why* it was best. However, if you use many positions
>(or play a lot of games), another ply will give better moves most of the time
>(and a lower change-rate all of the time).
>
>Jesper



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