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Subject: Other than AB algorithm

Author: Pat King

Date: 06:12:50 04/12/98


I have been toying with the idea of using genetic programming to "grow"
variations.. populations of white move sequences vying against
populations of black sequences. Some manual analysis leads me to think
it may offer an advantage over AB for greater than 4 ply, and probably a
combination, using shallow AB to generate likely extensions to a given
variation, would work even better, although I have not done any work on
this yet.

Has anybody tried/seen anything like this? One stumbling block that I've
come across is that the losing population can prevent deep analysis by
favoring invalid moves that force evaluation at shallow depth. Can
anybody think of any others? Or is this old news, and if so, can
somebody point me to it?

TIA

Pat



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