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Subject: Re: Piece Values in Chess Programs (Larry Kaufman)

Author: Vincent Diepeveen

Date: 10:06:05 05/07/01

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On May 07, 2001 at 12:09:59, Joshua Lee wrote:

>2 Rooks are better the less material on the board. They are worse if there
>aren't open files they can be used on.
>The Knight is 3 but if you get to a position even in the endgame where it is
>better than the Bishop it's Value should increase and the Bishop's Decrease.
>the Bishop is Worth 3 and a quarter 3.25 or 3250
>But obviously not if all pawns are on it's squares and then if all your pawns
>are on your opponents squares you end up having a bit of a problem so this would
>tell me (I have yet to write a chess program) That in order to improve past

your engine will lose all endgames if the above gets implemented!
bishop nearly always beats a knight!

however you'll never
reach it as rook + pawn  > 2 pieces according to above definition.

Remember, pawn structure delivers loads of bonuses/penalties for
pawn. Usually after giving up 2 pieces for rook+pawn the side left
with the rook and pawn has a passer extra, so that delivers again
positional bonuses.

Get the picture slowly?

>what
>any other programers have done so far, you need a Dynamic/static eval and you
>need your software to know the difference and to be able to be elastic and to
>decide when and if to change parameters.



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