Author: Vincent Diepeveen
Date: 10:06:05 05/07/01
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On May 07, 2001 at 12:09:59, Joshua Lee wrote: >2 Rooks are better the less material on the board. They are worse if there >aren't open files they can be used on. >The Knight is 3 but if you get to a position even in the endgame where it is >better than the Bishop it's Value should increase and the Bishop's Decrease. >the Bishop is Worth 3 and a quarter 3.25 or 3250 >But obviously not if all pawns are on it's squares and then if all your pawns >are on your opponents squares you end up having a bit of a problem so this would >tell me (I have yet to write a chess program) That in order to improve past your engine will lose all endgames if the above gets implemented! bishop nearly always beats a knight! however you'll never reach it as rook + pawn > 2 pieces according to above definition. Remember, pawn structure delivers loads of bonuses/penalties for pawn. Usually after giving up 2 pieces for rook+pawn the side left with the rook and pawn has a passer extra, so that delivers again positional bonuses. Get the picture slowly? >what >any other programers have done so far, you need a Dynamic/static eval and you >need your software to know the difference and to be able to be elastic and to >decide when and if to change parameters.
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