Author: Paul
Date: 15:12:01 05/07/01
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On May 07, 2001 at 18:04:11, Paul Byrne wrote: >I think the Allis thesis (chapter 2 in particular) is the best introduction >I have seen to PN search... I've installed GhostView this afternoon, and am reading the thesis as we speak. :) >Yes, PN search keeps the entire search tree in memory. One way to save memory >is to delete any solved subtree once you update the parent's values, since it >will no longer be needed -- that way you can recycle the nodes and get a >longer search. This makes extracting a pv afterwards rather difficult though. > >Without that, you could get a pv -- although you would have to do some searching >in the tree to get the shortest line. However, PN search tends to produce >some very non-optimal lines since it will search forcing lines quite deeply, >so the pv and mate-in-n number won't be very reliable. > >Classic situation is in an endgame where the opponent's king is forced into a >corner so the opponent only has one legal move on each turn. PN search can >produce lines hundreds of moves long in which the pieces not needed to corner >the king wander at random around the board, just enough to avoid repetition >draws. Adding a small depth factor will limit this. > >-paul Ok ... I understand, thanks for taking the time to explain! Promises to be an interesting read ... Paul
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