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Subject: Re: Dealing with zobrist key collisions

Author: Tony Werten

Date: 08:50:40 05/08/01

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On May 08, 2001 at 01:58:00, Alex Boby wrote:

>
>This has probably been asked a thousand times in the past so sorry for asking
>but I grep'd the archives and didn't find anything satisfying so here goes...
>
>How do most people deal with hash key collisions (2 positions, same key)? These
>cause problems for me currently because of illegal moves. I figure that there
>are 2 solutions...
>
>1) store the actual unique board position in the hash record for comparision.
>2) check the moves stored in the hash table to see if they are valid before
>using them.
>
>1 doesn't seem like a plausible solution (gigantic hash records) and 2 seems
>like it would be slow unless I could find a trick to do it easily.
>
>Is there a standard solution to this problem?

Check the move.

Normally  move has a fromsquare, tosquare, frompiece and topiece. First check if
frompiece is on fromsquare and topiece is on toquare and if the color of topiece
is different from frompiece.

Then I have an attacktable (works great in 0x88) where I can lookup if piece a
on square b can attack square c.

When these conditions are met I accept the move. Not only because it's likeliy
the move is ok, but mainly because it won't make my engine crash anymore. ( I do
the left_my_own_king_in_check check when I make the move)

Tony

>
>Alex



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