Author: Dann Corbit
Date: 10:20:21 05/11/01
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On May 11, 2001 at 05:10:32, Pekka Karjalainen wrote: >On May 11, 2001 at 03:29:43, Dann Corbit wrote: > >>Which brings up another thought. What percentage of moves are so horrible that >>they are not even worth considering. Is it 99.99999999999999999999999999%? > >Not that many in the starting position. But a few moves into the game, who can >tell? There must be some data about how many moves a GM considers on average in >middle-game and how many he/she rejects totally. Computer analysis could give >some (poorer?) answers too. > >But is this not something you could use the C.A.P. data to answer, or at least >theorize a little? To take an eyedropper of seawater and make hypothesis about the ocean is a bit of a stretch. I could do it, of course, but it would be wild extrapolation. Besides which, I only analyze moves that people or machines have once played or composed[1]. What about all the moves that people have never tried? [1] Not completely true, I have done some studies using brute force move generation for the first few plies. A surprising number of checkmates do live in there.
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