Author: Sune Larsson
Date: 03:55:49 05/13/01
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On May 13, 2001 at 02:48:09, Kurt Utzinger wrote: >Yesterday there was a hot discussion abouth the strenght of chess computers. I >said that no program has more than 2500 ELO and that "weaker" players can fight >with good chances to draw and that I could not understand why the GM's do so >hard against the computers. On the other hand I tried to find some explanation >for that. Below now my last ten games, four times a loss and six times a draw, >that means a score of 30 percent. > >ChessBase7 says: > >Average rating Utzinger = 1978 ELO (performance = 2341 ELO) >Average rating computers = 2490 ELO (performance = 2127 ELO) >snip Hello Kurt, thanks for your games! I found them very interesting and very well worth a closer look. Some reflections: I think you're showing a solid play that actually lies a couple of hundred points above your present rating. Furthermore 40 moves in 40' is 3 times faster than traditional tournament level. From my own experience I know that it's sometimes very hard to hold your game together in the last 10-15 moves before the first time control. The programs punish you for every slight mistake! You show a nice opening knowledge with positional play as white and a preference for putting your pawns on the white squares as black - Caro Kann-French-Dutch. Overall you have a good positional understanding, therebye neutralizing tactical attempts from the programs. The endgame looks okey and you're familiar with the famous art of doing nothing...;) Alltogether this gives me the impression of a player worth more than ELO 1978. Unless your tactics sucks bigtime of course...;) Haven't seen anything of that in these 10 games though. In some games I noticed a tendency for you to swap pieces /after good openings/, in an attempt to reduce the pressure /and possibly out of respect for the opponent/, which in fact created problems for you. It's hard to evaluate the strength of chess programs, according to human formulas, since they can alter between 1700-2700, depending on the actual position on the board. All the comp-comp testing might also contribute to the development of a certain kind of computer playing style. For me, that makes the experiments of CS Tal, Crafty, Rebel and Gambit Tiger particularly interesting, since they also /or mostly?!/ focus on human opponents. Sune
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