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Subject: Re: Human vs Computer: My last 10 commented games (3- 7 = score of 30 %)

Author: Sune Larsson

Date: 03:55:49 05/13/01

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On May 13, 2001 at 02:48:09, Kurt Utzinger wrote:

>Yesterday there was a hot discussion abouth the strenght of chess computers. I
>said that no program has more than 2500 ELO and that "weaker" players can fight
>with good chances to draw and that I could not understand why the GM's do so
>hard against the computers. On the other hand I tried to find some explanation
>for that. Below now my last ten games, four times a loss and six times a draw,
>that means a score of 30 percent.
>
>ChessBase7 says:
>
>Average rating Utzinger =  1978 ELO (performance = 2341 ELO)
>Average rating computers = 2490 ELO (performance = 2127 ELO)

>snip

Hello Kurt,

thanks for your games! I found them very interesting and very well worth
a closer look. Some reflections:

I think you're showing a solid play that actually lies a couple of hundred
points above your present rating. Furthermore 40 moves in 40' is 3 times
faster than traditional tournament level. From my own experience I know
that it's sometimes very hard to hold your game together in the last 10-15
moves before the first time control. The programs punish you for every
slight mistake! You show a nice opening knowledge with positional play as
white and a preference for putting your pawns on the white squares as black -
Caro Kann-French-Dutch. Overall you have a good positional understanding,
therebye neutralizing tactical attempts from the programs. The endgame looks
okey and you're familiar with the famous art of doing nothing...;)

Alltogether this gives me the impression of a player worth more than ELO 1978.
Unless your tactics sucks bigtime of course...;) Haven't seen anything of that
in these 10 games though.

In some games I noticed a tendency for you to swap pieces /after good openings/,
in an attempt to reduce the pressure /and possibly out of respect for the
opponent/, which in fact created problems for you.

It's hard to evaluate the strength of chess programs, according to human
formulas, since they can alter between 1700-2700, depending on the actual
position on the board. All the comp-comp testing might also contribute
to the development of a certain kind of computer playing style. For me, that
makes the experiments of CS Tal, Crafty, Rebel and Gambit Tiger particularly
interesting, since they also /or mostly?!/ focus on human opponents.

Sune




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