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Subject: Re: More concerning Fritz5

Author: Mats Winther

Date: 10:03:17 04/14/98

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On April 14, 1998 at 03:10:44, Jouni Uski wrote:

>I think Mats's posting are nonsense! If Fritz5 beats all opponents it
>doesn't matter any if moves are found by speed or knowledge. Remember Deep
>Blue's victory over Kasparov - speed was of course the main reason for fine
>performance.

My point is that one doesn't always find the same move when using speed
as when using knowledge (no matter how speedy the computer is).

Look at a Petrosian game where he makes a positional sacrifice (a rook
against a knight). Petrosian wins this game against a strong
grandmaster.
Would Fritz5 make the same move? Probably not. Fritz5 will cut off that
whole variation tree. He doesn't consider it much since Fritz5 has a
materialist view of chess (and must have since he is a computer).
But actually, that positional sacrifice may be the best move in that
position.

There is a materialist side of chess, but there is also a positional
side of chess. These sides complement each other. There is a side of
chess that has nothing to do with computational force.

To create really good chess (like Petrosian) one must integrate both
these sides. I happen to think that Petrosian plays better chess than
Fritz5
although their ratings are about the same. I have the right to have this
view of chess. Why is this nonsense? Why does it create so much disgust
in this newsgroup?

I am quite aware that Fritz5 still might have won that game by tactical
trickery later in the game (preferably when the grandmaster is in time
trouble). But I have studied several hundreds of Petrosian's games and
they have convinced me that there are more to chess than move counting.

Probably it would be very hard to create a chess engine that does not
cut off that variation tree but instead takes the positional sacrifice
into consideration. It's hard for a computer to realize it's good since
Petrosian doesn't regain the material later in the variation tree.
His play has something else is mind.

In several Petrosian games I have seen a positional mastery that goes
far
beyond the positional sacrifice level. These moves will never be done by
a program. A human (Petrosian) has a pattern seeing derived from
experience. So he can make moves that a computer can never do because
the
latter must use simple rules plus computation. The computer is forced to
cut off variation trees since it is beyond his understanding that these
can be good. And this understanding can never be built in because the
computer does not have that intelligent pattern seeing combined with
strategical ideas created for the moment (which requires intelligence).
Again, it's not possible to, by way of computation, arrive at that
sophisticated positional plan. This is because there a two sides of
chess.
Some sophisticated positional qualities cannot be reached by
computational
force.

You simply underestimate the value of positional chess. With positional
chess one makes other moves than with computational chess. My idea in
this
discussion is that I would like to see the computers make more
positional
moves, positional sacrifices etcetera. This idea is heretic and makes me
an outcast.

The ideas above is my credo in computer chess. But I'm afraid I'm
repeating myself. Since my view does awake so much negative emotion I
have decided that this is my final message in this forum.

Mats Winther



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