Author: Jesper Antonsson
Date: 16:19:11 05/13/01
Go up one level in this thread
On May 11, 2001 at 17:28:33, Dann Corbit wrote: >Of course, everyone agrees by now. > >Chess is O(1), because if you get a big enough constant (nobody knows what it >is) then it will be big enough to outweigh the time to run the program. That's >because the board is finite and the pieces are finite and the number of plies is >finite (at some point, but at least 5948*2 as a bare minimum). So, with all >those finite inputs, the algorithm will eventually terminate. Just wait until >it does and pick that number plus 1 as your constant. Q.E.D. This camp (the >)(1) camp) is clearly, and unmistakeably correct. > >Chess is O(exp(n)) because by definition, O(1) is O(exp(n)). So there can be no >argument. This is by definition of the terms. Hence, the O(exp(n)) camp is >correct by definition, since *every* O(1) function is also an O(exp(n)) function >{trivially}. > >Chess behaves {from ply to ply} in an exponential progression as to time. >Whether this is important or not seems to depend on who you are talking to. >That's how I do analysis, but since there is no ISO specification for complexity >analysis, you can do it however you darn well please. > >So. Since we all agree 100%, maybe it's time to just forget the whole thing. Wise words. :-) Agreed.
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