Author: Alex Boby
Date: 14:03:27 05/14/01
As a hash replacement scheme I have 2 tables, one replace all collisions, the other only if the depth is greater (or equal but better type). After a bunch of games in a row, it seems that the latter table gets full up and is rendered more or less useless. So I think I need more flexibility for the replacement. I considered adding a 'staleness' value so that the records are replaced after N failed attempts. But I have no idea what I should set N to and I'm not really fond of this idea anyways. I'm now thinking about just clearing the second hash table after every game. Is this an effective strategy? Thanks for your input. Alex
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