Author: Dann Corbit
Date: 19:22:09 05/15/01
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On May 15, 2001 at 21:14:27, Peter McKenzie wrote: >Object creation is slow! > >You should avoid creating any objects in your search and your program will speed >up hugely. I think you'll find that even OO style chess programs written in C++ >avoid creating objects while searching. Here is one that uses STL and creates them on the fly: http://www.iro.umontreal.ca/~jauvinc/ If you change the default depth from 3 to 4 ply, it takes 18 seconds time and 390 megs of ram to give its 4 ply calculated response to: e2e4 It is (nevertheless) an interesting chess implementation.
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