Author: Dann Corbit
Date: 15:13:22 05/16/01
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On May 16, 2001 at 18:02:10, David Rasmussen wrote: [snip] >In any case, none of the algorithms we know, operates in constant time, >regardless of searchdepth or gametree size. How about the "resign" algorithm? Worst chess engine in the world... #include<stdio.h> int main(void) { puts("I resign."); return 0; } [snip]
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