Author: Dann Corbit
Date: 14:32:21 05/17/01
Go up one level in this thread
On May 17, 2001 at 17:09:47, David Rasmussen wrote: >On May 17, 2001 at 16:32:01, Jesper Antonsson wrote: > >>>But given those algorithms, specialized for chess, I would like for you to show >>>me one that is O(1). You haven't yet. >> >>Take a look at Crafty, for example, it has available source code. > >It isn't a chess algorithm. It is a couple of algorithms coupled with some code >to describe the input to these algorithms. The algorithms themselves are >exponential. The runtime of the entire program is O(1). Depends on what you are doing. The entire program runs as a function of depth if I want it to, in which case the behavior is O(exp(depth)). For instance: E:\crafty\release>crafty1immx EPD Kit revision date: 1996.04.21 unable to open book file [e:\crafty\release/books.bin]. hash table memory = 48M bytes. pawn hash table memory = 10M bytes. EGTB cache memory = 64M bytes. draw score set to 0.00 pawns. choose from book moves randomly (using weights.) choose from 5 best moves. book learning enabled result learning enabled position learning enabled threshold set to 9 pawns. 5 piece tablebase files found 20258kb of RAM used for TB indices and decompression tables Crafty v18.9 White(1): st 99999999999999 search time set to 18749193.24. White(1): sd 9999 search depth set to 9999. White(1): book off book file disabled. White(1): go clearing hash tables time surplus 0.00 time limit 312486:33 (312486:33) nss depth time score variation (1) 7 0.30 -0.04 1. e3 d5 2. Nc3 Nc6 3. Nf3 Nf6 4. Bb5 7 0.35 -0.01 1. d3 Nc6 2. Nf3 e5 3. Nc3 Nf6 4. e4 7 0.40 0.00 1. Nc3 d5 2. Nf3 Nc6 3. d3 e5 4. Bg5 <HT> 7 0.44 0.01 1. Nf3 d5 2. d3 Nc6 3. Bf4 Nf6 4. Nc3 <HT> 7-> 0.45 0.01 1. Nf3 d5 2. d3 Nc6 3. Bf4 Nf6 4. Nc3 <HT> 8 0.52 -0.19 1. Nf3 d5 2. d3 Nc6 3. Bf4 Nf6 4. Nc3 Bf5 8 0.81 -0.13 1. e4 Nc6 2. Nf3 Nf6 3. Nc3 d5 4. exd5 Nxd5 5. Bc4 8-> 1.01 -0.13 1. e4 Nc6 2. Nf3 Nf6 3. Nc3 d5 4. exd5 Nxd5 5. Bc4 9 2.12 -0.09 1. e4 e6 2. Nf3 d5 3. e5 Nc6 4. Nc3 Bc5 5. d3 9 2.44 -0.08 1. e3 Nc6 2. Nc3 d5 3. Nf3 Nf6 4. Bb5 a6 5. Bxc6+ bxc6 6. O-O 9 2.84 -0.01 1. Nf3 Nf6 2. Nc3 d5 3. d3 Nc6 4. Bf4 Bf5 5. e3 <HT> 9-> 3.00 -0.01 1. Nf3 Nf6 2. Nc3 d5 3. d3 Nc6 4. Bf4 Bf5 5. e3 <HT> 10 3.63 -0.17 1. Nf3 Nf6 2. Nc3 d5 3. d4 e6 4. Bf4 Nc6 5. Ne5 Bb4 6. Nxc6 bxc6 10 5.85 -0.15 1. e4 Nc6 2. Nf3 e6 3. d4 d5 4. Bd3 dxe4 5. Bxe4 Bb4+ 6. c3 Bd6 10-> 7.51 -0.15 1. e4 Nc6 2. Nf3 e6 3. d4 d5 4. Bd3 dxe4 5. Bxe4 Bb4+ 6. c3 Bd6 11 11.52 0.00 1. e4 Nc6 2. Nf3 e6 3. Nc3 Nf6 4. Bd3 Bb4 5. a3 Bc5 6. O-O 11-> 12.46 0.00 1. e4 Nc6 2. Nf3 e6 3. Nc3 Nf6 4. Bd3 Bb4 5. a3 Bc5 6. O-O 12 32.81 -0.03 1. e4 e5 2. Nf3 Nf6 3. Nc3 Nc6 4. Bb5 Nd4 5. Bc4 d6 6. O-O Bg4 12-> 44.28 -0.03 1. e4 e5 2. Nf3 Nf6 3. Nc3 Nc6 4. Bb5 Nd4 5. Bc4 d6 6. O-O Bg4 13 1:47 0.08 1. e4 Nc6 2. Nf3 Nf6 3. e5 Nd5 4. Nc3 e6 5. Nxd5 exd5 6. d4 d6 7. Bg5 Be7 13-> 1:51 0.08 1. e4 Nc6 2. Nf3 Nf6 3. e5 Nd5 4. Nc3 e6 5. Nxd5 exd5 6. d4 d6 7. Bg5 Be7 14 3:19 0.02 1. e4 Nc6 2. Nf3 Nf6 3. e5 Ng4 4. d4 d5 5. Nc3 e6 6. Bg5 Be7 7. Bxe7 Nxe7 8. Bd3 14-> 3:57 0.02 1. e4 Nc6 2. Nf3 Nf6 3. e5 Ng4 4. d4 d5 5. Nc3 e6 6. Bg5 Be7 7. Bxe7 Nxe7 8. Bd3 ... Anybody notice a pattern as we go from completed ply to completed ply? I would have to alter the code a bit to use 64 bit integers for the timer if I wanted to make it search until the transistors in my computer died, but that would be a fairly trivial change. The timer overrides the depth. >But since that always >hold, for any program that terminates, it bears no valuable meaning. Look, he's obviously a smart person, and just having some fun yanking our chain at this point. I am absolutely sure he understands the argument and just wants to have a bit of fun trolling.
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