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Subject: Re: 64 Bit Processors

Author: Dan Andersson

Date: 11:12:19 05/18/01

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>Probably a rewrite into bitmaps.  The issue is information density.  Bitmaps
>are dense pieces of information requiring 64 bits.  A normal program will end
>up with most of the bits wasted since the upper 1/2 are _never_ used and in
>general, the lower 1/2 is only partially used, in any 64 bit register...

Yes, one of the main problems when using a 64 bit processor is that many data
structures are smaller than 64 bits, many are 8 bits or less. Refactoring the
data to use the bigger size words is essential. But IMO that a 64 bit processor
chess program will have worse information density, and will need special data to
extract some information from the board. Thus some of the gain from making the
transition that will be eaten up by lessened data and instruction cashe
efficacy, but not all. An iteresting POV is that an attackboard program can be
rewritten fairly easy from 32 to 64 bits by having 32 words of 64 bits instead
of 64 words of 32 bits. And when I'm thinking about it an attackboard will gain
substantially from 64 bits, since the sparseness of the boards will be offset by
the fact that a captured pieces board is not needed longer. The only problem
with the attackboard as I see it, is that it will tax even a register rich RISC
architecture, at least in the opening.

Regards Dan Andersson



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