Author: Ed Panek
Date: 12:56:29 05/18/01
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On May 18, 2001 at 09:41:14, Robert Hyatt wrote: >On May 18, 2001 at 04:17:59, Graham Laight wrote: > >>On May 17, 2001 at 22:22:48, Robert Hyatt wrote: >> >>>The traveling salesman problem is well-known. Route a salesman through N >>>cities with the shortest total travel time possible. Since the number of >>>cities on Earth are limited, and since the number of cities that a traveling >>>salesman would actually need to visit is even more limited, it is a finite >>>problem. As I said before, I don't care about visiting the moons of >>>Jupiter or Mars, nor planets around alpha-centauri, etc. >>> >>>To the traveling salesman, the problem is finite. Yet the complexity makes it >>>intractable even for reasonable numbers of cities. Just try the county seats >>>of government for every county or parish in the US. Not with today's computers. >>>Not with next year's either. Or next century's. Yet that is smaller than >>>chess. >> >>One thing that fascinates me about the travelling salesman problem is this: why >>is it that it is so difficult to calculate with simple programs, and yet... if >>you draw a two dimensional map and put the towns on as points, it's easy to draw >>out an efficient route between the towns. >> >>This is an excellent example of an instance where the computers are >>uncompetitive because the humans are doing something that seems simple to them - >>but they don't actually know what they're doing, so they can't program computers >>to do it. >> >>-g > > >I think you will find it harder to do with that 2D map than you realize. >Remember, you are trying to find the _shortest_ path. not one of several >thousand "almost shortest"... How long would it take the computer to find one of several thousand "almost shortest paths"? And _realize_ it found an "almost shortest" route? what if the map looked like this Begin- x x x x x End x x x x x x x x x x x x xx x x x x xx xx xxxx x I bet I could find the only Best path much faster than a computer.
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