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Subject: Re: Leiden CC tourney: Fritz takes the lead

Author: Christophe Theron

Date: 16:47:01 05/18/01

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On May 18, 2001 at 19:40:34, Bas Hamstra wrote:

>On May 18, 2001 at 18:39:46, Dann Corbit wrote:
>
>>On May 18, 2001 at 18:26:08, Bas Hamstra wrote:
>>
>>>After 3 rounds Fritz leads with 3 out of 3. CT and Diep follow with 2.5 out of
>>>3. Nice work Vincent!
>>>
>>>To my pleasant suprise Tao won from Goliath (0.2M nps against an incredible 2M
>>>nps from Goliath). Tao lost then from Fritz (after 6 billion moves).
>>
>>That will certainly update my database for "longest game"
>>;-)
>
>:-) The game was kind of stuck with Fritz in a better position, but it was
>difficult to make progress. After a series of non-moves, the game was decided in
>the last half hour when Fritz finally got a decisive attack against the weakened
>black king. BTW I must say Vincent predicted the result already at move 2,
>explaining that Black was strategically lost. Ok, maybe it was move 12, I'm not
>quite sure :-) However *HAD* white played dxe6, he pointed out, it would have
>been the other way around, and White would have been absolutely and totally lost
>(strategically speaking). Since the sum of the ratings of us three was about the
>half of Vincent's we humbly bowed our ignorant heads. "But isn't this freepawn
>at least worth 0.001 pawn?" I dared to ask. But no, it appeared that the
>freepawn was the mother of all blocks of concrete, hanging on the leg of the
>position and trying to swim was ridiculous.
>
>>I think so far Tao and Quark are the real stunners, and playing very amusing
>>chess.  Hearty congratulations to all of the participants for all the hard >work.
>
>Thanks. I am trying to teach it to attack, inpired by Comet's shameless king
>attacks. For Comet a game simply consists of opening, king attack and endgame.
>Diep does a good job too. The games they play are far more fun to watch than the
>average bloodless computer game. I hope I can move my program somewhat in that
>direction, even if it costs me some rating points.
>
>But I have noticed this. If you put some extra knowledge in, that takes (say)
>10% extra evaluation time, it may occur that you suddenly search dramatically
>less deep. Suddenly it sees all kinds of complications. If you don't pay
>attention the resulting program may play worse because it gets outsearched. I
>wonder how Fritz and Comet deal with this. Diep has already so much eval that it
>doesn't matter anyway.
>
>Tomorrow morning I play YACE!
>
>Best regards,
>Bas.



It sounds like you are having a lot of fun.

Congratulations, that's the key of success!



    Christophe



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