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Subject: Re: Rules

Author: Robert Hyatt

Date: 06:03:21 05/24/01

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On May 24, 2001 at 02:13:39, Bruce Moreland wrote:

>On May 24, 2001 at 01:59:14, Will Singleton wrote:
>
>>On Volker's site (http://www.vrichey.de/cct3), I noticed two Polish programs,
>>Armageddon Chess and Butcher.  If these are known programs, then ignore the
>>following, and accept my apology.
>>
>>If these are unknown programs, and have no track record of server or tournament
>>play, should they be allowed to play in CCT3?
>>
>>Will
>
>Another issue involves how the manual programs will play.  Having dealt with ICC
>manual computer operators for several years, I'm concerned that they realize
>that they shouldn't take an active role in the games.
>
>For example, I'd like to make sure that they don't do the following:
>
>1) Select book moves for the program.  The program should select its own moves
>once the game starts, meaning that the operator should not be sitting there with
>ChessBase for the first 25 moves.  The operator should not after 1. e4 e5 2. Nf3
>decide that he wants to see a Latvian, and type f5.  If he sets it up that way
>in advance, no problem, but this kind of reactive thing shouldn't be allowed
>during the game.


Or the operator plays _manually_ for the first N moves, when the program goes
out of book, the operator disconnects and then comes back on with an automatic
interface.  This has happened in _both_ previous CCT events.




>
>2) Control time allocation.  One way to play with a manual program is to let it
>sit there thinking all the time.  The operator makes moves when he thinks it is
>appropriate.  If it's an easy move, it comes fast.  If the program looks like
>it's going to play a bad move, or if the position is tactically complex, the
>operator lets the program think longer in the hopes that it will find something
>better.  It is hard to run a manual program on ICC without doing something like
>this, because you can't just select the tournament time control and run, because
>of operator time and lag.  But the operator should be as fair as possible.  One
>possibility is to set the program to run at fixed time per move, and shorten the
>time per move as necessary as the game goes on.  Another possibility is to tell
>the program to run at a slightly faster time control than is going to happen in
>the tournament, and hope that you'll accumulate time rather than running out.
>
>I'm sure there are other things that we'd all agree the manual operators should
>not do.
>
>bruce



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