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Subject: Re: What is important in computerchess?

Author: Fernando Villegas

Date: 07:43:54 04/18/98

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On April 18, 1998 at 08:17:35, Georg Langrath wrote:

>On April 17, 1998 at 13:42:16, Bruce Moreland wrote:
>
>>
>>On April 17, 1998 at 07:20:48, Georg Langrath wrote:
>>
>>>All this talk about strength. I suppose that 99.9 % of us are beaten
>>>from all modern chessprograms if it plays about 10 seconds per move.. So
>>>what is important? Features, I think. Of course it is of interest to see
>>>how strong a computerchess can be. But  I think that  for usual buyers
>>>the other features should be more emphasised.
>>
>>Features and playing style.
>>
>>Nobody wants to play against something that plays like oatmeal, even if
>>the oatmeal program is objectively stronger than non-oatmeal programs,
>>assuming there are any.
>>
>>bruce
>
>Yes, you are right. I forgot to mention playing style. In future
>computerchess there will perhaps be more possibilities to change playing
>style. There could for example be features to make the chess more
>willing to make position sacrifices. It would be a more interesting
>opponent, and it wouldn’t matter if the program lost ELO-points on it.
>Let’s  say it lost 200 ELO-points for being wild sacrificing. Then it
>would have perhaps 2300 ELO-points instead of 2500. So what if you got a
>more fun opponent to play against? 2300 points is more than enough for
>me and most of us.
>If you think in these terms perhaps "Chess System Tal" is already near
>the ideal?




Hi:
Well, I thought it would be that way with CSTAL; a wild attacker letting
me answer in kind, but what I got was a ferociouos attacker that does
not let me do anything, but to take a cup of coffee. In terms of
features like that you look for, style, strenght and some curious
novelties as the "face" of the engine that look at you with expressions
according how the game goes, it's something worth of looking at.
Fernando



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