Author: Gian-Carlo Pascutto
Date: 13:20:51 05/24/01
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On May 24, 2001 at 16:11:09, David Dahlem wrote: >This may be a dumb question but i am just curious about this. Are chess engines >aware of the opponents clock, whether another engine or a human opponent? Can >an engine be programmed to take advantage of the opponents time trouble? For >instance, stalling, forcing the opponent to repeat moves, etc. in order to win >on time? If so, are there any engines that do this? My engine has code to speed up when it has a huge time disadvantage. Also, when playing bughouse, it will try to run the opponent out of time if it thinks it is possible to do so. -- GCP
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