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Subject: Programming Chess strategy

Author: Wayne Lowrance

Date: 17:16:23 05/24/01


My observations are that chess playing programs seem to lack the ability to plan
a strategy during the game. Sure they can execute combinations within in their
visible horizon. But would it be possible to incorporate on an executive level
decision making process that would guide the chess engine in the direction of a
particuliar goal/strategy such as queening a pawn or a King side attack, that is
be beyond the horizon search.
Has this been incorportated in any of the current programs? Too me, it does not
appear so.

I have seen too many games where programs have no clue as to how to proceed, so
they just move a rook back and forth etc that indicates they are unable to come
up with a plan and/or have played thus far without a plan only to search for
what gives it (the Program) a best number.

Wayne




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