Author: Slater Wold
Date: 17:47:31 05/24/01
Go up one level in this thread
On May 24, 2001 at 20:16:23, Wayne Lowrance wrote: >My observations are that chess playing programs seem to lack the ability to plan >a strategy during the game. Sure they can execute combinations within in their >visible horizon. But would it be possible to incorporate on an executive level >decision making process that would guide the chess engine in the direction of a >particuliar goal/strategy such as queening a pawn or a King side attack, that is >be beyond the horizon search. >Has this been incorportated in any of the current programs? Too me, it does not >appear so. > >I have seen too many games where programs have no clue as to how to proceed, so >they just move a rook back and forth etc that indicates they are unable to come >up with a plan and/or have played thus far without a plan only to search for >what gives it (the Program) a best number. > >Wayne If I am not wrong, Crafty has been doing this, or something very similiar for a long time. Slate
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.