Author: Ralf Elvsén
Date: 08:01:06 05/25/01
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On May 24, 2001 at 21:56:18, Robert Hyatt wrote: >On May 24, 2001 at 16:11:09, David Dahlem wrote: > >>This may be a dumb question but i am just curious about this. Are chess engines >>aware of the opponents clock, whether another engine or a human opponent? Can an >>engine be programmed to take advantage of the opponents time trouble? For >>instance, stalling, forcing the opponent to repeat moves, etc. in order to win >>on time? If so, are there any engines that do this? >> >>Dave > > >Crafty certainly is. It uses the opponent's clock to influence time allocation >and draw offers/resignations. If I am right, there is something fishy about the Chessbase implementation of Crafty. I usually play 5 10, and whenever I reach a simple/blocked, position and make moves very fast, Winboard-Crafty (the real Crafty) notices this and spends on average 5s/move, thus saving up time. Chessbase-Crafty still spends on average 10s/move and keeps a buffer of 30-60 s. I don't understand why there is a difference. Ralf
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