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Subject: Re: Programming Chess strategy

Author: Vincent Diepeveen

Date: 08:14:31 05/25/01

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On May 24, 2001 at 20:16:23, Wayne Lowrance wrote:

I hear this a lot, i see this a lot happening too.

Please give an example of what you mean.

then secondly we can discuss implementation!

>My observations are that chess playing programs seem to lack the ability to plan
>a strategy during the game. Sure they can execute combinations within in their
>visible horizon. But would it be possible to incorporate on an executive level
>decision making process that would guide the chess engine in the direction of a
>particuliar goal/strategy such as queening a pawn or a King side attack, that is
>be beyond the horizon search.
>Has this been incorportated in any of the current programs? Too me, it does not
>appear so.
>
>I have seen too many games where programs have no clue as to how to proceed, so
>they just move a rook back and forth etc that indicates they are unable to come
>up with a plan and/or have played thus far without a plan only to search for
>what gives it (the Program) a best number.
>
>Wayne



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