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Subject: Re: CCT3 day2

Author: Frank Phillips

Date: 05:53:43 05/28/01

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On May 28, 2001 at 07:33:14, Daniel Vachon wrote:

>Hi Frank,
>Congrats on your result. I'd just like to say that I pretty much agree with
>Steve Timson on this one.
>If you want to get rid of any foolish rumors I suggest (and this is only a
>suggestion) to send a copy of your program to Frank Q. The program will be safe
>with him and he will play around with it lots,hopefully putting many peoples
>mind at ease. My mind is already at ease of course :)
>
>And congrats once again!
>Great Stuff!

I can probably think about sending the executable.  But never intended to do
this yet.  The init file has some instructions on what to do (see below) because
I forget, but no documnetation to speak of yet.  Searcher relies on Nalimov
EGTBs for endgame so I will have to have to ask Eugene's permission before
distributing I guess.  Opening books will probably also need to be generated by
the user.  It is very primitive relying on ram or very slow using disk.


Frank



# Searcher.init
# A plain text file for setting user perferences in Searcher.
# Lines starting with a  #  are comments.
#
# book file is the name of the opening book.  Different books could
# be used, perhaps for trying specific openings, for example.
# If a full path name is not given then the book is assumed to be
# in the same directory as Searcher.
#
#bookfile	./books/new.book
#bookfile	./books/april2001.book
bookfile	./books/enormous.book
bookfile_preferred_white	./books/white.pref
bookfile_preferred_black	./books/black.pref
use_preferred_books		1
#
# Set the book width, which determines the maximum number of possible
#  book moves the program randomly choses from in opening positions.
#
book_width	4
#
# Additonal (finer) control. Set number of times book positions must
#  have occured to be considered.
#
book_min_games	4
#
# Hash table size in 2^number_of_records.  There are three hash tables.
#  Each record is 16bytes so a setting of 20 needs about (2^20)*16*3=48MBytes.
#
#HashTable	22
HashTable	23
#HashTable	0
#
# Pawn hash table.  Each record is 32 bytes and there is one table.
#
#PawnTable	19
PawnTable	20
#PawnTable	0
#
# Settings for endgame database table.  egtb_path is where the
# tables can be found.
# egtb_cache is the amount of RAM in MB to use as cache.
#
#egtb_path	D:/CompressedTb
egtb_path	/Chess/CompressedTb
egtb_cache	8
#
# Directory where program writes search statistics.
# Note that any directories listed must already exist.
# Set one_logfile to 1 to prevent program writing a new log
# and game file for each new game.
#
log_path	./log
one_logfile	0
#
# Filename where program writes completed game.
# Set to none to prevent game files being written.
# game_filename none
#
#game_filename ./ics.pgn
game_filename ./CCT3.pgn
#game_filename none
#game_filename ./trash.pgn
#
#Set ics_whisper=1 to whisper information to chess server.
#
#ics_whisper	1
ics_whisper	0
#
# Set accept_draw to 1 if you want Searcher to ALWAYS accept
# a draw offer, otherwise 0 - when Searcher will decide for itself.
#
accept_draw	0
#
# Setting contempt negative will cause the computer to try
# to avoid draws.  Positive will make draws more attractive.
# Zero is normal.  30 is equivalent to 1/3 of a Pawn.
#
contempt	0
#
#
#Set number of hash records (in power of 2) for use in makebook().
# Note that Windows98 can only access 512MB in total including swap file.
#
make_book_size	25




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